Pular para o conteúdo
WikilyWIKILY
Todos os jogos32 wikis · escolha seu jogo
Far Far West

Trocar de jogo

32 wikis · escolha seu jogo
You are viewing an older revision of this page, not the current version.Back to the current version

Jokers

/jokers

Far Far West Jokers

Perk cards you stack between rounds. Each one occupies a slot, stacks to its own maximum, and changes how a loadout actually plays.

All 120 joker cards across six tiers, from Normal to Unique, with per-stack effect, slot cost, maximum stacks and shop prices pulled live from the game data. Some apply to your hero, others only to a specific weapon, and a few to both.

Filter by tier, search by name or effect, or narrow to a single weapon with the Works on row below. Picking Hero shows the cards that modify your character rather than a gun.

153 registros

Normal

Fine

Prime

Mythic

Legendary

Legendary
ALL MIGHTYx1

Gain +1% damage per 1 shield point, up to 80%

Per stack:+1% damage per shield, up to +80%Slots:5
Legendary
CAMPERx1

+50% chance not to consume ammo while standing still

Per stack:+50%Slots:5
Legendary
MACHINE GUNx1

Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

Per stack:+0.3% attack speed per 50 damageSlots:5
Legendary
JOKER TRICKx1

Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

Per stack:+7%Slots:5
Legendary
RICOCHETx1

The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy

Per stack:30% auto-target ricochet chanceSlots:5
Legendary
SPEEDSTERx1

+1% damage and attack speed per 3% bonus move speed, up to +40%

Per stack:Up to +40% damage and attack speedSlots:5
Legendary
VAMPIREx1

The weapon gains +4% lifesteal. Melee hits and damage to Cryptic Train and Cryptic Saloon trigger the healing. Lifesteal uses damage dealt and excludes overkill damage.

Per stack:+4%Slots:5
Legendary
BATTLEMAGEx1

Killing an enemy shortens all ongoing spell cooldowns by 0.5%

Per stack:-0.5% ongoing spell cooldowns per killSlots:5
Legendary
CANTRIP ONE-TRICKx1

Spells with base cooldowns of 35s or less gain -25% spell cooldown

Per stack:-25% cooldown for spells of 35s or lessSlots:5
Legendary
CAST AWAYx1

Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec.

Per stack:-3s other spell cooldowns; 4s minimumSlots:5
Legendary
COINFLIPx1

Flip a coin every 10 sec. You either deal +100% or -50% weapon damage

Per stack:+100% / -50% damageSlots:5
Legendary
DOUBLE DOWNx1

Gain +30% shield points from all sources

Per stack:+30% shield gainedSlots:5
12 de 19 registros exibidos

Unique

Unique
AIMING BURSTx1

+30% weakspot damage and piercing bullets while aiming

Per stack:+30% weakspot damage while aimingSlots:5
Unique
HOMING BURSTx1

Every 8 bullets fired, shoot 2 homing bullets at nearby enemies

Per stack:2 homing bullets per 8 firedSlots:5
Unique
OVERBLASTx1

Shoots an extra pellet for every 4 missing shots in the magazine

Per stack:+1 pellet per 4 missing shotsSlots:5
Unique
RUSH BLASTx1

The first 3 bullets in your magazine have 100% accuracy and shoot further away

Per stack:First 3 shots: 100% accuracySlots:4
Unique
FOCUS SHOTx1

Every weakspot hit reduces the cooldown of your spells by 2 sec.

Per stack:-2s spell cooldown per weakspot hitSlots:5
Unique
MINDSHOTx1

Weakspot hits cause an explosion

Per stack:Explosions on weakspot hitsSlots:6
Unique
ELEMENTAL SPINx1

The minigun has a 30% chance to fire a random elemental bullet instead of a regular one

Per stack:+30%Slots:5
Unique
FRENZY SPINx1

While your kill counter is above 10, the minigun fires twice as fast

Per stack:Double fire rate above 10 killsSlots:4
Unique
FANNING ACEx1

Fire mid-reload at the right moment to chain-fire all bullets

Per stack:Timed reload chain-fireSlots:3
Unique
MARK ACEx1

Bullets mark enemies for 5 sec. Marked enemies take +15% damage

Per stack:Marked enemies take +15% damageSlots:3
Unique
OVERDRAWx1

Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time

Per stack:3-arrow shot after a 2s chargeSlots:5
Unique
ULTRA DRAWx1

Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time

Per stack:Explosive arrow after a 4s charge (20 damage explosion)Slots:4
12 de 29 registros exibidos

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 120 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.

What is the best joker in Far Far West?

The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.

How do jokers work in Far Far West?

Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.

What is the difference between hero and weapon jokers in Far Far West?

Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.