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Kulka ognia
● Fire School
Kulka ognia
Wystrzel kulę ognia, która eksploduje przy uderzeniu i pozostawia płonącą ziemię

Cooldown

15 s

Cast delay

0 s

Unlock

Lv 1

XP multiplier

×1.5

Element

Cactus

School

Fire
In-game preview
How it playsPlaybook
The Pyro school's starter and its most reliable spell. A fireball that explodes on impact, leaves burning ground, and deals 60 damage on impact. The ground fire is the real asset - it stays, it damages, and it sets up Surcharge detonations.

Strategy

Lead shots into enemy movement paths so targets walk through the burning ground rather than around the explosion. The fire patch is where the sustained damage lives. Fireball into Surcharge is one of the cleanest burst combos in the game: the fire patch ignites everything, then Surcharge detonates it all at once.

Strengths

  • 60 impact damage plus burning ground
  • Burning ground patch provides sustained area denial
  • 15 second cooldown, the shortest in the Pyro school

Weaknesses

  • Moving enemies can step out of the burning patch quickly
  • Explosion radius is modest - doesn't cover large groups
XP & LevelingCasts to unlock

XP per cast

27

First cast bonus

+200

227 total

Casts per level

38

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP112 casts
Level 1211,000 XP408 casts
Level 2019,000 XP704 casts
Level 3534,000 XP1,260 casts
Video playbookGuides

Every school

  • Every Spell Combo in Far Far West

    Cross-school combo overview - quick reference for what stacks with what.

  • Fastest Spell XP routes

    Two fastest spell-XP routes - useful no matter which school you're maining.

Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.

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