Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion25 200
Explosion damage
Explosion radius
Same school
Builds
- Unfortunate SonIdentifies himself as a helicopter. His pronouns are ready/aim/fire. Icing problems still unsolved hence why he's incapable at maintaining constant flight.+12
- Life Steal (FROSTBURN Update)Gunshot for everything, dual revolvers for making ammo and healing, mino for reload, rain and blizzard are your "oh crap" button.+11
- no cooldown frostburnspam mino, hit weak spots with long ranger. low hp but fun. use spare slots whatever you like+4
- The Cowboy NinjaAn absolutely devasting build meant for to tackle on nightmare mode. Using the shotgun for absurd DPS alongside the sheriff stars for mobility, this build is a one-man army that will let you kill bosses fast, slip out of bad fights in an instant, and wipe out hoards of enemies!+2
- Boom Cycle; Bell Cycle {WIP}Make booms, and some bells. Use Sherif Stars' Jump Star joker to get into the middle of a horde before using Contagion + Surcharge to detonate hordes. When Contagion and Surcharge are on cooldown spam Mino to quickly recharge them (thanks to the Cast Away joker). When casting Mino it's generally best to use it like a frag grenade that just happens to be a mine (trust me it's a lot better as a grenade than a mine though still not bad). Finally, use Quad Cylinder almost strictly against weak points to rack up those juicy, juicy bells and deal good damage.+1
- Dice timeLet's go Gambling :D+1
How it playsThe cheapest summon in the Cactus school and the one with the fastest cooldown. Mino plants a cactus mine that waits patiently until something steps on it. At 7 seconds per cast, you can have mines everywhere before most enemies close the gap. They're not big damage individually, but they are everywhere. Pre-seed corridors and entry points before combat. Mino also triggers the Cactus combo with any non-Cactus spell on detonation, so pairing it with a well-timed Fireball or Strikes at the mine location multiplies the damage. Mino + Strikes in particular sends lightning in all directions from the explosion point.
Strategy
Strengths
- Fastest cooldown in the Cactus school by a wide margin
- Excellent for controlling entry points and narrow corridors
- Triggers Cactus school combo with non-Cactus spells
Weaknesses
- Low direct damage compared to later Cactus spells
- Passive - enemies that avoid the mine get nothing
XP & Leveling
XP per cast
13
First cast bonus
+200
213 total
Casts per level
80
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 239 casts |
| Level 12 | 11,000 XP | 874 casts |
| Level 20 | 19,000 XP | 1,508 casts |
| Level 35 | 34,000 XP | 2,699 casts |
Video playbook
Cactus school guides
Every Cactus Spell Combo in Far Far West
Every cactus combo at EA release - good baseline before theory-crafting.
Bull's Guidebook · 30 kwi 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelEvery school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 lut 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 kwi 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelLast updated:






