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Sheriff Star

/weapons/sheriff-star

All weapons
Gwiazda szeryfa

Secondary

Gwiazda szeryfa

Wystrzeliwuje z dużą prędkością i przecina wrogów. Sprawiedliwość nigdy nie była tak prosta.

Last updated:

In-game
Stats
Category
Secondary
Damage
22
Fire rate
0.50 s
Magazine
20
Total ammo
20
Shop price
8 credits
Reloadable
No
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Szybkość ataku
+5% × 16 = +80%
Uszkodzenia
+5% × 8 = +40%
Prędkość dobywania
+30% × 3 = +90%
Kradzież życia
+1% × 5 = +5%
Zasięg zbierania
+10% × 10 = +100%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Sheriff Star Blueprint

Overview

How it plays

Justice at high velocity, with a return policy. Twenty stars, no reload, launched at high speed to slice enemies, and you get the stars back for anyone willing to pick them up. Jump Star adds two extra jumps while you hold them, which is a remarkable skill for a throwing star.

Strategy

Keep moving and keep collecting. Open areas are your friend; cramped corridors make retrieval risky. Scavenger Star gives +100% pickup range and +30% move speed while holding the stars, which solves most of the collection problem. Build around movement and this weapon becomes much more forgiving.

Strengths

  • Twenty stars and no reload; pick them back up
  • Jump Star: +2 jumps while holding the Sheriff Stars
  • Scavenger Star: +100% pickup range and +30% move speed

Weaknesses

  • Twenty stars total, so dense waves get punishing fast
  • Collecting stars under heavy fire requires careful positioning
Stat radarComparison

Gwiazda szeryfa versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineBanjo: Damage 9Banjo: DPS 6.9Banjo: Rate 1.30sBanjo: Range -Banjo: Magazine 1Boomerang: Damage 7Boomerang: DPS -Boomerang: Rate 0.60sBoomerang: Range -Boomerang: Magazine 1Dual Revolvers: Damage 11Dual Revolvers: DPS 73.3Dual Revolvers: Rate 0.15sDual Revolvers: Range 164 mDual Revolvers: Magazine 12Gwiazda szeryfa: Damage 22Gwiazda szeryfa: DPS -Gwiazda szeryfa: Rate 0.50sGwiazda szeryfa: Range -Gwiazda szeryfa: Magazine 20
  • Gwiazda szeryfa
  • Dual Revolvers
  • Boomerang
  • Banjo

Damage

Gwiazda szeryfa
22
Dual Revolvers
11
Boomerang
7
Banjo
9

DPS

Gwiazda szeryfa
-
Dual Revolvers
73.3
Boomerang
-
Banjo
6.9

Fire rate

Gwiazda szeryfa
0.50s
Dual Revolvers
0.15s
Boomerang
0.60s
Banjo
1.30s

Range

Gwiazda szeryfa
-
Dual Revolvers
164 m
Boomerang
-
Banjo
-

Magazine

Gwiazda szeryfa
20
Dual Revolvers
12
Boomerang
1
Banjo
1
Stat radar
Gwiazda szeryfaDual RevolversBoomerangBanjo
Damage221179
DPS-73.3-6.9
Rate0.50s0.15s0.60s1.30s
Range-164 m--
Magazine201211

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