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Long Ranger

/weapons/long-ranger

All weapons
Long Ranger

Primary

Long Ranger

Zbudowany z myślą o niezrównanej celności i przeszywających strzałach. Każde chybienie hańbi wieki szlifowania kunsztu. Postaraj się nie rozczarować.

Last updated:

In-game
Stats
Category
Primary
Damage
50
Fire rate
1.30 s
DPS
38.5
Magazine
7
Total ammo
56
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Attack Speed
+5% × 16 = +80%
Clip Size
+10% × 16 = +160%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Long Ranger Blueprint

Overview

How it plays

Every shot is a statement about your skill level. The Long Ranger is built for accuracy and piercing shots: one round every 1.3 seconds from a 7-round magazine, so the player who actually aims gets far more out of it than the numbers suggest. The one who doesn't: centuries of craftsmanship, dishonored.

Strategy

Find cover, breathe out, and commit to the shot. Weakspot hits are the whole point. Mindshot makes every weakspot hit explode, and Focus Shot takes 2 seconds off your spell cooldowns per weakspot hit, so both reward the same disciplined playstyle. Consumer is available here too: +25% weapon damage, but reloading wastes whatever is left in the magazine.

Strengths

  • Piercing shots can chain through multiple aligned enemies
  • Mindshot: weakspot hits cause an explosion
  • Focus Shot: every weakspot hit cuts 2 seconds off your spell cooldowns

Weaknesses

  • One shot every 1.3 seconds, so every miss hurts more than usual
  • 7 rounds in the magazine and 56 in reserve
  • No area damage of its own, so wave-clearing depends on piercing alignment
Stat radarComparison

Long Ranger versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineKnuckles: Damage 10Knuckles: DPS 20.0Knuckles: Rate 0.50sKnuckles: Range -Knuckles: Magazine 1Leveredge: Damage 30Leveredge: DPS 60.0Leveredge: Rate 0.50sLeveredge: Range -Leveredge: Magazine 10Shotgun: Damage 6Shotgun: DPS 20.0Shotgun: Rate 0.30sShotgun: Range 82 mShotgun: Magazine 10Long Ranger: Damage 50Long Ranger: DPS 38.5Long Ranger: Rate 1.30sLong Ranger: Range -Long Ranger: Magazine 7
  • Long Ranger
  • Shotgun
  • Leveredge
  • Knuckles

Damage

Long Ranger
50
Shotgun
6
Leveredge
30
Knuckles
10

DPS

Long Ranger
38.5
Shotgun
20.0
Leveredge
60.0
Knuckles
20.0

Fire rate

Long Ranger
1.30s
Shotgun
0.30s
Leveredge
0.50s
Knuckles
0.50s

Range

Long Ranger
-
Shotgun
82 m
Leveredge
-
Knuckles
-

Magazine

Long Ranger
7
Shotgun
10
Leveredge
10
Knuckles
1
Stat radar
Long RangerShotgunLeveredgeKnuckles
Damage5063010
DPS38.520.060.020.0
Rate1.30s0.30s0.50s0.50s
Range-82 m--
Magazine710101

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