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Dual Revolvers

/weapons/dual-revolver

All weapons
Podwójne rewolwery

Secondary

Podwójne rewolwery

Wysoka szybkostrzelność, słaba celność, ale jedno przeładowanie sprawia, że oba rewolwery stają się wybuchowo użyteczne. Cudowny skok od rozwagi do rozwałki.

Last updated:

In-game
Stats
Category
Secondary
Damage
11
Fire rate
0.15 s
DPS
73.3
Magazine
12
Total ammo
96
Range
164 m
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Accuracy
+5% × 5 = +25%
Ammo Bag
+5% × 16 = +80%
Attack Speed
+5% × 16 = +80%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Lifesteal
+1% × 5 = +5%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Dual Revolver Blueprint

Overview

How it plays

High fire rate, bad accuracy, miraculous reload. Reloading the Dual Revolvers sends both guns soaring into explosive usefulness, which means the 'problem' of leftover ammo is actually the whole point. A jump from meh to mayhem, and the game is very aware of that.

Strategy

Close in, dump both cylinders (12 rounds, one every 0.15 seconds), and reload while the explosions do their thing. Eco Trick at Lv40 means reloading no longer wastes ammo, which makes throwing early much more forgiving. Ammo Bag upgrades are available here, and with 96 rounds in reserve you will want them.

Strengths

  • The reload itself is the crowd control
  • 12-round magazine emptied in under two seconds
  • Eco Trick: reloading no longer wastes ammo

Weaknesses

  • Accuracy is genuinely bad. Anything beyond close range is luck
  • 96 rounds in reserve go fast at this fire rate
Stat radarComparison

Podwójne rewolwery versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineBanjo: Damage 9Banjo: DPS 6.9Banjo: Rate 1.30sBanjo: Range -Banjo: Magazine 1Revolver: Damage 13Revolver: DPS 43.3Revolver: Rate 0.30sRevolver: Range 164 mRevolver: Magazine 6Bow: Damage 30Bow: DPS 50.0Bow: Rate 0.60sBow: Range -Bow: Magazine 1Podwójne rewolwery: Damage 11Podwójne rewolwery: DPS 73.3Podwójne rewolwery: Rate 0.15sPodwójne rewolwery: Range 164 mPodwójne rewolwery: Magazine 12
  • Podwójne rewolwery
  • Bow
  • Revolver
  • Banjo

Damage

Podwójne rewolwery
11
Bow
30
Revolver
13
Banjo
9

DPS

Podwójne rewolwery
73.3
Bow
50.0
Revolver
43.3
Banjo
6.9

Fire rate

Podwójne rewolwery
0.15s
Bow
0.60s
Revolver
0.30s
Banjo
1.30s

Range

Podwójne rewolwery
164 m
Bow
-
Revolver
164 m
Banjo
-

Magazine

Podwójne rewolwery
12
Bow
1
Revolver
6
Banjo
1
Stat radar
Podwójne rewolweryBowRevolverBanjo
Damage1130139
DPS73.350.043.36.9
Rate0.15s0.60s0.30s1.30s
Range164 m-164 m-
Magazine12161

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