Boomerang
/weapons/boomerang
Last updated:
In-game
Stats
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Lifesteal
- +1% × 5 = +5%
- Lingering Time
- +10% × 5 = +50%
- Range
- +15% × 5 = +75%
How to unlock
Track it, then collect 6 fragments
- Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
- Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
- Once you have all six, the weapon unlocks for purchase or use across runs.
Overview
How it plays
Strategy
Strengths
- No ammo, no reserves, no reload
- Lingering Throw: doubles the lingering time
- Chonky Throw: twice as big and passes through shields
Weaknesses
- It's a backup, not a carry
- Inconsistent against fast-moving targets
Stat radar
Bumerang versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.
- Bumerang
- Banjo
- Dual Revolvers
- Revolver
| Bumerang | Banjo | Dual Revolvers | Revolver | |
|---|---|---|---|---|
| Damage | - | 9 | 11 | 13 |
| DPS | - | 6.9 | 73.3 | 43.3 |
| Rate | 0.60s | 1.30s | 0.15s | 0.30s |
| Range | - | - | 164 m | 164 m |
| Magazine | 1 | 1 | 12 | 6 |
Community
Builds running this weapon
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