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Boomerang

/weapons/boomerang

All weapons
Bumerang

Secondary

Bumerang

Wylatuje, przez chwilę nęka wrogów, po czym wraca na kolejną rundę. Nie wymaga amunicji, idealny do ekologicznego wyposażenia.

In-game
Full stats
Category
Secondary
Fire rate
0.6 s
Magazine
1
Total ammo
1
Level
20
Shop price
8 credits
XP multiplier
×1.2
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Lifesteal
+1% × 5 = +5%
Lingering Time
+10% × 5 = +50%
Range
+15% × 5 = +75%

Overview

How it plays

It flies out, bullies enemies for a while, then swings back for another round. No ammo needed, no reload, no commitment required: the most laid-back weapon in the game, and perfect for an eco-friendly loadout.

Strategy

Throw it when your primary is reloading. Lingering Throw at Lv30 doubles how long it lingers out there, and stacks with the Lingering Time upgrade. Chonky Throw at Lv40 makes it twice as big and lets it pass through shields, which is what you want against dense groups. Throw, catch, repeat.

Strengths

  • No ammo, no reserves, no reload
  • Lingering Throw: doubles the lingering time
  • Chonky Throw: twice as big and passes through shields

Weaknesses

  • It's a backup, not a carry
  • Inconsistent against fast-moving targets

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Item Boomerang Blueprint

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