Portal
/spells/spell-cast-elec-portal
Last updated:
XP per cast
18
First cast bonus
+200
218 total
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Overview
How it plays
Strategy
Strengths
- Duplicates spell projectiles passing through for double casts
- Ten second cooldown, the shortest in the Electric school
- Player teleportation adds repositioning value
Weaknesses
- Value depends entirely on correct placement relative to other spells
- Requires coordination with teammates to use optimally in co-op
- Elec PortalCactus Ulti (Bandito)
Doubled Bandito
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
- Elec PortalCactus Turret (Pistolero)
Doubled Pistolero
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Videos
Videos
Every Spell Combo in Far Far West (Next Fest Demo)
Cross-school combo overview - quick reference for what stacks with what.
Bull's GuidebookWatch ↗2 Quickest Ways to Level Up Spells in Far Far West
Bull's GuidebookWatch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.






