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Game Mechanics

/game-mechanics

Game Mechanics

Rules of over the hill read from the game's code and data: how time passes, how the weather changes, what floods an engine and how meteorites fall.

Time of day

TopicWhat the game files say
Length of an in-game day72.7 real minutes
Daytime (05:00 to 20:00)45.5 real minutes
Night (20:00 to 05:00)27.3 real minutes
One in-game hour3 real minutes
CampingTime runs 50 times faster; the 12 in-game hours of a camp pass in 43.6 seconds.
Each areaIn single player the save keeps the time and weather of each area and restores them when the game is loaded; an area without saved values, every multiplayer session and every arrival through a portal start at a random time and weather.

Weather

TopicWhat the game files say
How long a weather lasts1 to 4 in-game hours, so 3 to 12.1 real minutes
Cloud Clearing BellSwitches the weather to Clear. When the weather is already clear, it shows: “weather is already clear”

Vehicle

TopicWhat the game files say
FloodingWhile the engine's air intake is under water, a timer counts up; the engine floods at 8 s, 10 s with Water Resistance 2 and 12 s with Water Resistance 3.
Before it floodsWith the intake out of the water, the timer runs back down at 0.75 s per second and starts again from zero once it is down to 4 s.
A flooded engineIt recovers after 12 s with the air intake out of the water.
Tool slotsA vehicle carries 1 tool at the start and one more with each Tool Slot upgrade, up to 4.
DirtThe vehicle is cleaned in a cabin's camping area, when it reaches the Mechanic and when it is moved from the map to a cabin, a portal or the Mechanic.
RepairsA cabin's camping area, reaching the Mechanic and moving from the map to a cabin, a portal or the Mechanic repair the vehicle fully; so does the Repair kit.
Special liveriesDistance only counts while at least one wheel touches the ground, in steps of 50 m.

Meteorites

TopicWhat the game files say
How many2 or 3 at a time in each area, each at a random free spot from the area's fixed meteorite points.
When one fallsMeteorites placed when an area loads are already on the ground; a replacement falls 1 to 5 minutes after the game picks its spot.
Pulling it outIt needs enough winch ropes pulling under tension, and no two ropes may pull more than 120° apart.