Weapon Stats
Effect
Firey Trees and Silver Flowers (Passive) Weapon hits have a 8% chance to apply Unstable Bomber to the target. Weapon hits have a 8% chance to launch a missile at the target, dealing Unstable Bomber damage equal to 500% Psi Intensity. The missile launch chance increases with successive shots and resets when firing stops. Missiles have a 5% chance to apply Unstable Bomber to the target. When a missile explodes, your weapon gains a stack of [Spark]. [Spark]: recoil and camera shake decrease by 5% for 4; max 5 stacks. When [Spark] stacks are maxed, the chance for bullets and missiles to trigger Unstable Bomber increases by an additional 3%.
Choose a recipe to see its materials.
Required Materials
Damage Calculator
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
Choose a variant to see its listed materials and quantities.
Choose a variant to see its listed materials and quantities.
Keywords
Deals Blast Elemental DMG over an area once. Trigger 1 Status DMG blast of 120% Psi Intensity after 0.1s with a blast radius of 1.5m. The damage decays over the explosion distance, down to a minimum of 50%. The additional damage is Blast element, cannot Crit, cannot strike Weakspots, and will not decay with distance. Actual Factor = 120% × (1 + Explosive DMG Factor Bonus) × (1 + Explosive Final DMG Bonus).
<AoE DMG>

