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SN700 - Finale B.P.
SN700 - Finale B.P.

SN700 - Finale B.P.

Style

Unknown

Stars

6

Tier

5

Fragments

80
Obtain by spending Starchrom.

Weapon Stats

1
Damage182
Fire Rate40
Magazine Size5
Range69
Reload40
Accuracy45
Stability45
Mobility39
Durability100
Crit Rate10.0%
Crit DMG30.0%
Weakspot DMG45.0%

Effect

Finale (Passive) When the weapon hits, there is a 40% probability to trigger Shrapnel; hitting a weakspot always triggers Shrapnel. Shrapnel no longer excludes hit parts. After triggering Shrapnel, gain 1 stack(s) of [Reverb], up to a maximum of 4 stacks. Each stack of [Reverb] increases the hit parts of Shrapnel by 1 and reduces 7% Recoil; it is removed after reloading or switching weapons. Each stack of [Reverb] increases the damage of the last bullet in the magazine by 5%. If the number of [Reverb] stacks is not less than 3, when the last bullet triggers Shrapnel, it will additionally trigger a number of times equal to the [Reverb] stacks.

Sections

Choose a recipe to see its materials.

Sniper Rifle Receiver Ⅰ ×1 · Legendary Pneumatic Action Ⅰ ×1 · Fixed Stock Ⅰ ×1 · Long Barrel Ⅰ ×1

Keywords

Shrapnel

Deals DMG to extra parts of the enemy. Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).

Tags

<Bullet Effect>

Elemental attributes and damage bonus

No Elemental attributes or DMG bonus

Build and vehicle damage

DMG Bonus against VehiclesDMG to Vehicles +8

Information

Eternaland TransferNot Transferable
Astral Sand ValueNot Sellable
Vendor PriceNot Sellable
Weight0
Item Type NameWeapon Blueprints
Can RepairNo
Quality4
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