Weapon Stats
No entries.
Effect
Hazardous Object (Passive) Hitting enemies grants a 20% chance to trigger Unstable Bomber Reload action is replaced by throwing your weapon, consuming all ammo to deal Unstable Bomber DMG in a 3 radius (50% + consumed ammo × 18% Psi Intensity, capping at 480%, dealing 28% against Meta-Humans). Throwing the weapon grants 75% chance to recover 75% consumed ammo, 25% to recover 25%% of consumed ammo. Unstable Bomber DMG and Range +10%10 each time Unstable Bomber deals damage, stacking up to 5.
Damage Calculator
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
Keywords
Deals Blast Elemental DMG over an area once. Trigger 1 Status DMG blast of 120% Psi Intensity after 0.1s with a blast radius of 1.5m. The damage decays over the explosion distance, down to a minimum of 50%. The additional damage is Blast element, cannot Crit, cannot strike Weakspots, and will not decay with distance. Actual Factor = 120% × (1 + Explosive DMG Factor Bonus) × (1 + Explosive Final DMG Bonus).
<AoE DMG>

