Operator
Attacks always trigger Bounce (deals 50% DMG to Metas). Bounce targets +2 Number of Bounces +1, and an additional +1 at full charge. Reload Efficiency +100%. When a hit or Bounce hit lands, applies 1 stacks of Echo to the target. Echo: Max 4 stacks. Displays a highlighted visual effect when at max stacks, lasting 15. At full charge, Bounce DMG +20% and Crit Rate +35%. When a Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ×80% (40% multiplier per stack against Metas). Cooldown per target: 1. After triggering, removes all Echo stacks from the target. If there are no enemies to Bounce to after a hit, number of Bounces +2.
Star level cost
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
| Star | Fragment XP (Guerrilla Weapon Data) | Starchrom | |
|---|---|---|---|
| Unlock | or | ||
| Star 2 | or | ||
| Star 3 | or | ||
| Star 4 | or | ||
| Star 5 | or | ||
| Star 6 | or |
| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Weapon Blueprints | |
No | |
4 |