Unknown
When the weapon hits, there is a 40% probability to trigger Shrapnel; hitting a weakspot always triggers Shrapnel. Shrapnel no longer excludes hit parts. After triggering Shrapnel, gain 1 stack(s) of [Reverb], up to a maximum of 4 stacks. Each stack of [Reverb] increases the hit parts of Shrapnel by 1 and reduces 7% Recoil; it is removed after reloading or switching weapons. Each stack of [Reverb] increases the damage of the last bullet in the magazine by 5%. If the number of [Reverb] stacks is not less than 3, when the last bullet triggers Shrapnel, it will additionally trigger a number of times equal to the [Reverb] stacks.
Star level cost
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
| Star | Fragment XP | Starchrom | |
|---|---|---|---|
| Unlock | or | ||
| Star 2 | or | ||
| Star 3 | or | ||
| Star 4 | or | ||
| Star 5 | or | ||
| Star 6 | or |
| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Weapon Blueprints | |
No | |
4 |