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SN700 - Finale B.P.

SN700 - Finale B.P.

Unknown

When the weapon hits, there is a 40% probability to trigger Shrapnel; hitting a weakspot always triggers Shrapnel. Shrapnel no longer excludes hit parts. After triggering Shrapnel, gain 1 stack(s) of [Reverb], up to a maximum of 4 stacks. Each stack of [Reverb] increases the hit parts of Shrapnel by 1 and reduces 7% Recoil; it is removed after reloading or switching weapons. Each stack of [Reverb] increases the damage of the last bullet in the magazine by 5%. If the number of [Reverb] stacks is not less than 3, when the last bullet triggers Shrapnel, it will additionally trigger a number of times equal to the [Reverb] stacks.

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Blueprint Tiers

Star level cost

Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.

StarFragment XPStarchrom
UnlockFragment XP80 Blueprint FragmentsorStarchrom8,000
Star 2Fragment XP1,600 XPorStarchrom3,000
Star 3Fragment XP4,000 XPorStarchrom6,000
Star 4Fragment XP6,000 XPorStarchrom9,000
Star 5Fragment XP8,000 XPorStarchrom12,000
Star 6Fragment XP10,000 XPorStarchrom15,000

Attributes

InformationValue
Eternaland Transfer Costs IconEternaland Transfer
Not Transferable
Nev Transfer Limit Point IconAstral Sand Value
Not Sellable
Vendor Price IconVendor Price
Not Sellable
Durability IconDurability
100
Item Type Name IconItem Type Name
Weapon Blueprints
Can Repair IconCan Repair
No
Quality IconQuality
4

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