Skip to content
WikilyWIKILY
All games32 Wikis · pick your game
ToolsBuild Planner

Switch game

32 Wikis · pick your game
Once Human in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

New Build

Choose your equipment, compare damage, and save your build.

New Build

Fortress Warfare, PvE

By lightedhearthst
DB12 - Raining Cash (55 DMG)1★ Tier I|JuggernautFortress WarfareCrit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Primary Bullet Type

Durable TerritoryTier VAll Weapons
  • Crit DMG +12% 12.0%
  • DMG against Elite enemies +6% 6.0%
  • Reload Efficiency+7.2% 7.2%
  • Weapon DMG +4.8% 4.8%
16-GaugeLegendaryLightweight StyleAttributes

Crit DMG: 12% - 16% Crit DMG: 18% - 24%

Tier 1

DB12 - Raining Cash (55 DMG at 1★)

Juggernaut

Fortress Warfare

  • DMG: 55
  • Fire Rate: 105
  • Reload: 49
  • Magazine: 12
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Weapon Mod: Durable Territory

Durable Territory

Type: All Weapons

Crit DMG +12% 12.0%

DMG against Elite enemies +6% 6.0%

Reload Efficiency+7.2% 7.2%

Weapon DMG +4.8% 4.8%

Calibration: Calibration Blueprint - 16-Gauge

Style: Lightweight Style

Crit DMG: 12% - 16% Crit DMG: 18% - 24%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%