New Build
By lightedhearthstThe first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%
Primary Bullet Type
Crit DMG +12% 12.0%
DMG against Elite enemies +6% 6.0%
Reload Efficiency+7.2% 7.2%
Weapon DMG +4.8% 4.8%
Crit DMG: 12% - 16% Crit DMG: 18% - 24%
DB12 - Raining Cash (55 DMG at 1★)
DMG: 55
Fire Rate: 105
Reload: 49
Magazine: 12
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: Raining Cash
The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Weapon Mod: Durable Territory
Durable Territory
Crit DMG +12% 12.0%
DMG against Elite enemies +6% 6.0%
Reload Efficiency+7.2% 7.2%
Weapon DMG +4.8% 4.8%
Calibration: Calibration Blueprint - 16-Gauge
Crit DMG: 12% - 16% Crit DMG: 18% - 24%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus