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GGG

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GGG

Fortress Warfare, PvP (Other)

By fatherlychemica
DB12 - Raining Cash (402 DMG)6★ Tier V|JuggernautFortress WarfareCrit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Illusion Pistol AP AmmoLegendaryDamage Modifier: 15%For DE.50, R500, and G17 series pistols. Can be modified in the backpack to change accessory and ammo types.
Portable TerritoryTier VAll Weapons
  • While in Fortress Warfare state, Weapon DMG +8%.
  • Weapon DMG Reduction +6% 6.0%
  • Status DMG Reduction +6% 6.0%
16-GaugeLegendaryLightweight StyleAttributes

Crit Rate: 4.8% - 6.4% Crit Rate: 7.2% - 9.6%

Tier 5

DB12 - Raining Cash (402 DMG at 6★)

Juggernaut

Fortress Warfare

  • DMG: 402
  • Fire Rate: 105
  • Reload: 49
  • Magazine: 12
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +2

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Weapon Mod: Portable Territory

Portable Territory

Type: All Weapons

While in Fortress Warfare state, Weapon DMG +8%.

Weapon DMG Reduction +6% 6.0%

Status DMG Reduction +6% 6.0%

Calibration: Calibration Blueprint - 16-Gauge

Style: Lightweight Style

Crit Rate: 4.8% - 6.4% Crit Rate: 7.2% - 9.6%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%

Damage Calculations: DB12 - Raining Cash

Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.

  • Base Damage: 402 (322 × 6★)
  • Weakspot DMG: 20%
  • Crit Rate: 8%
  • Reload Speed: 49
  • Crit DMG: 28%
  • Stability: 45
Normal Hit
463
Critical Hit
592
Weakspot Hit
555
Critical + Weakspot
685
Average DPS
473 (with 8% Crit Rate)