bounce crit
By OthimaGesteWhen the weapon lands a Crit Hit, there is a 70% chance to trigger Bounce. After dealing Bounce DMG, Weapon DMG +1%, stacking up to 50 stack(s). 1 stack(s) are removed every 5. After continuously firing for 2 second(s), Bounce targets +1.
Primary Bullet Type
Primary Weapon Calibration
MG4 - Mr. Squid (167 DMG at 1★)
DMG: 167
Fire Rate: 700
Reload: 48
Magazine: 75
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 2
- Required Level: 1
- Quality: 3
Weapon Feature: Squidward
When the weapon lands a Crit Hit, there is a 70% chance to trigger Bounce. After dealing Bounce DMG, Weapon DMG +1%, stacking up to 50 stack(s). 1 stack(s) are removed every 5. After continuously firing for 2 second(s), Bounce targets +1.
Keyword: Bounce
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Weapon Mod: Boomerang Bullet
Boomerang Bullet
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus