Bounce + Crit Build
By first-quartercaWhen the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.
Primary Bullet Type
Bounce DMG +6% 6.0%
Bounce Crit DMG +25% 25.0%
Crit DMG: 18% - 24% Crit DMG: 12% - 16%
MPS5 - Kumawink (37 DMG at 1★)
DMG: 37
Fire Rate: 750
Reload: 43
Magazine: 30
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: Kumawink
When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.
Keyword: Bounce
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Weapon Mod: Super Bullet
Super Bullet
Bounce DMG +6% 6.0%
Bounce Crit DMG +25% 25.0%
Calibration: Calibration Blueprint - Light SMG
Crit DMG: 18% - 24% Crit DMG: 12% - 16%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus