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Bounce, PvE

By superbhoof
Compound Bow - The Burden of Betrayal (133 DMG)1★ Tier I|OperatorBounceCrit Rate: 5.0%Crit DMG: 45.0%Weakspot DMG: 25.0%The Burden of Betrayal

Attacks always trigger Bounce (deals 50% DMG to Metas). Bounce targets +2 Number of Bounces +1, and an additional +1 at full charge. Reload Efficiency +100%. When a hit or Bounce hit lands, applies 1 stacks of Echo to the target. Echo: Max 4 stacks. Displays a highlighted visual effect when at max stacks, lasting 15. At full charge, Bounce DMG +20% and Crit Rate +35%. When a Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ×80% (40% multiplier per stack against Metas). Cooldown per target: 1. After triggering, removes all Echo stacks from the target. If there are no enemies to Bounce to after a hit, number of Bounces +2.

Primary Bullet Type

Primary Weapon Mod

Primary Weapon Calibration

Tier 1

Compound Bow - The Burden of Betrayal (133 DMG at 1★)

Operator

Bounce

  • DMG: 133
  • Fire Rate: 65
  • Reload: 64
  • Magazine: 1
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +3

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: The Burden of Betrayal

Attacks always trigger Bounce (deals 50% DMG to Metas). Bounce targets +2 Number of Bounces +1, and an additional +1 at full charge. Reload Efficiency +100%. When a hit or Bounce hit lands, applies 1 stacks of Echo to the target. Echo: Max 4 stacks. Displays a highlighted visual effect when at max stacks, lasting 15. At full charge, Bounce DMG +20% and Crit Rate +35%. When a Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ×80% (40% multiplier per stack against Metas). Cooldown per target: 1. After triggering, removes all Echo stacks from the target. If there are no enemies to Bounce to after a hit, number of Bounces +2.

Keyword: Bounce

Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 5.0%Crit DMG: 45.0%Weakspot DMG: 25.0%