New Build
By persuasivetoilWhen shooting hits a target, trigger Fortress Warfare, with a cooldown of 10 seconds After using Deviant skill, bullets deal 120% Attack as Elemental Status DMG (type depends on the Deviantion) Reloading an empty magazine restores 25% magazine capacity as Deviant Power, up to a maximum of 20 points per reload In Fortress state, Crit Rate +15%
Primary Weapon Calibration
FP9 - Additional Rules (394 DMG at 3★)
DMG: 394
Fire Rate: 450
Reload: 35
Magazine: 30
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +2
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: Additional Rules
When shooting hits a target, trigger Fortress Warfare, with a cooldown of 10 seconds After using Deviant skill, bullets deal 120% Attack as Elemental Status DMG (type depends on the Deviantion) Reloading an empty magazine restores 25% magazine capacity as Deviant Power, up to a maximum of 20 points per reload In Fortress state, Crit Rate +15%
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Weapon Mod: Durable Territory
Durable Territory
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: FP9 - Additional Rules
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 394 (359 × 3★)
Weakspot DMG: 45%
Crit Rate: 10%
Reload Speed: 35
Crit DMG: 30%
Stability: 45
- Normal Hit
- 454
- Critical Hit
- 590
- Weakspot Hit
- 658
- Critical + Weakspot
- 795
- Average DPS
- 468 (with 10% Crit Rate)