Schutze Bounce build
By lightedhearthstWhen the weapon hits a target, there is a 75% chance to trigger Bounce (dealing 35% Bounce DMG to Metas). ▪ Bounce count +2. ▪ Unlocks the hitting scene to trigger Bounce ability, with DMG reduced by 30% (reduced by 95% if the target is a Meta). ▪ Bounce weakspot weight +100%
Primary Bullet Type
Weakspot DMG +7.2% 7.2%
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
HAMR - Brahminy (218 DMG at 1★)
DMG: 218
Fire Rate: 85
Reload: 24
Magazine: 8
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +5
Equipment Stats
- Durability: 100
- Weight: 2
- Required Level: 1
- Quality: 4
Weapon Feature: Brahminy
When the weapon hits a target, there is a 75% chance to trigger Bounce (dealing 35% Bounce DMG to Metas). ▪ Bounce count +2. ▪ Unlocks the hitting scene to trigger Bounce ability, with DMG reduced by 30% (reduced by 95% if the target is a Meta). ▪ Bounce weakspot weight +100%
Keyword: Bounce
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Weapon Mod: Boomerang Bullet
Boomerang Bullet
Weakspot DMG +7.2% 7.2%
Calibration: Calibration Blueprint - Frugal Sniper Rifle
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus