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bingo vs manibus

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bingo vs manibus

Fortress Warfare, PvE (Boss)

By shamefulplaywripktonza@JPEGx
S870 - Sandstorm (48 DMG)1★ Tier I|HuntsmanFortress WarfareCrit Rate: 10.0%Crit DMG: 30.0%Weakspot DMG: 25.0%Sandstorm

Switching to this weapon triggers Fortress Warfare. Cooldown: 20. While in Fortress Warfare, Weapon DMG +10%.

Copper Shotgun AmmoNormalDamage Modifier: NoneFor DBSG, DB12, ACS12, and S870 series shotguns. Can be modified in the backpack to change accessory and ammo types.
Final TerritoryTier VAll Weapons
12-GaugeLegendaryRapid Shot StyleAttributes

Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%

Tier 1

S870 - Sandstorm (48 DMG at 1★)

Huntsman

Fortress Warfare

  • DMG: 48
  • Fire Rate: 80
  • Reload: 45
  • Magazine: 8
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 2

Weapon Feature: Sandstorm

Switching to this weapon triggers Fortress Warfare. Cooldown: 20. While in Fortress Warfare, Weapon DMG +10%.

Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Weapon Mod: Final Territory

Final Territory

Type: All Weapons

Calibration: Calibration Blueprint - 12-Gauge

Style: Rapid Shot Style

Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 10.0%Crit DMG: 30.0%Weakspot DMG: 25.0%

Damage Calculations: S870 - Sandstorm

Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.

  • Base Damage: 48 (48 × 1★)
  • Weakspot DMG: 25%
  • Crit Rate: 10%
  • Reload Speed: 45
  • Crit DMG: 30%
  • Stability: 45
Normal Hit
48
Critical Hit
62
Weakspot Hit
60
Critical + Weakspot
74
Average DPS
49 (with 10% Crit Rate)