bingo vs manibus
S870 - Sandstorm (48 DMG)
Fortress Warfare
Crit Rate: 10.0%
Crit DMG: 30.0%
Weakspot DMG: 25.0%Sandstorm
Switching to this weapon triggers Fortress Warfare. Cooldown: 20. While in Fortress Warfare, Weapon DMG +10%.
Copper Shotgun Ammo
Damage Modifier: None
For DBSG, DB12, ACS12, and S870 series shotguns.
Can be modified in the backpack to change accessory and ammo types.
Final Territory
All Weapons
12-Gauge
Rapid Shot StyleAttributes
Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%
S870 - Sandstorm (48 DMG at 1★)
DMG: 48
Fire Rate: 80
Reload: 45
Magazine: 8
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 2
Weapon Feature: Sandstorm
Switching to this weapon triggers Fortress Warfare. Cooldown: 20. While in Fortress Warfare, Weapon DMG +10%.
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Weapon Mod: Final Territory
Final Territory
Calibration: Calibration Blueprint - 12-Gauge
Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: S870 - Sandstorm
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 48 (48 × 1★)
Weakspot DMG: 25%
Crit Rate: 10%
Reload Speed: 45
Crit DMG: 30%
Stability: 45
- Normal Hit
- 48
- Critical Hit
- 62
- Weakspot Hit
- 60
- Critical + Weakspot
- 74
- Average DPS
- 49 (with 10% Crit Rate)
