Bairx's Endgame Valor Build
The Boots and pants mods should be downstar but no option for them. Also, the odds of you getting a mod with both elite and great ones are VERY low, so make two builds, one for elites and one for grea...
Hitting 4 times with the weapon triggers Shrapnel. When the weapon lands a Crit Hit, it counts as 2 hits. After a Crit Hit, triggering Shrapnel will additionally trigger 1 times, lasting 1. Shrapnel Crit DMG +30%.
Primary Bullet Type
Shrapnel DMG +7.2% 7.2%
Shrapnel Crit DMG +30% 30.0%
DMG against Elite enemies +9% 9.0%
DMG against Great Ones +7.2% 7.2%
Crit Rate: 4.8% - 6.4% Crit Rate: 7.2% - 9.6%
SOCR - The Last Valor (56 DMG at 6★)
DMG: 56
Fire Rate: 515
Reload: 56
Magazine: 30
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: The Last Valour
Hitting 4 times with the weapon triggers Shrapnel. When the weapon lands a Crit Hit, it counts as 2 hits. After a Crit Hit, triggering Shrapnel will additionally trigger 1 times, lasting 1. Shrapnel Crit DMG +30%.
Keyword: Shrapnel
Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
Weapon Mod: Shrapnel Smash
Shrapnel Smash
Shrapnel DMG +7.2% 7.2%
Shrapnel Crit DMG +30% 30.0%
DMG against Elite enemies +9% 9.0%
DMG against Great Ones +7.2% 7.2%
Calibration: Calibration Blueprint - Heavy Assault Rifle
Crit Rate: 4.8% - 6.4% Crit Rate: 7.2% - 9.6%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
