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Bairx's Endgame Kumawink Build

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Bairx's Endgame Kumawink Build

Bounce, PvE

The Boots and pants mods should be downstar but no option for them. Also, the odds of you getting a mod with both elite and great ones are VERY low, so make two builds, one for elites and one for grea...

By Bairxbairx@Bairxlive
MPS5 - Kumawink (46 DMG)6★ Tier I|StrangerBounceCrit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 55.0%Kumawink

When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.

Primary Bullet Type

Bounce RampageTier VAll Weapons
  • Bounce DMG +7.2% 7.2%
  • Bounce Crit DMG +30% 30.0%
  • DMG against Elite enemies +9% 9.0%
  • DMG against Great Ones +7.2% 7.2%
Heavy SMGLegendaryHeavy StyleAttributes

Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%

Tier 1

MPS5 - Kumawink (46 DMG at 6★)

Stranger

Bounce

  • DMG: 46
  • Fire Rate: 750
  • Reload: 43
  • Magazine: 30
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: Kumawink

When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.

Keyword: Bounce

Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).

Weapon Mod: Bounce Rampage

Bounce Rampage

Type: All Weapons

Bounce DMG +7.2% 7.2%

Bounce Crit DMG +30% 30.0%

DMG against Elite enemies +9% 9.0%

DMG against Great Ones +7.2% 7.2%

Calibration: Calibration Blueprint - Heavy SMG

Style: Heavy Style

Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 55.0%