New Build
By unannouncedvictWhen the weapon hits, there is a 30% chance to trigger Shrapnel. When hitting a Weakspot, the chance increases to 65%. Shrapnel no longer ignores already hit parts. Weakspot DMG +15%
Primary Bullet Type
Primary Weapon Calibration
G17 - Dusty (54 DMG at 1★)
DMG: 54
Fire Rate: 410
Reload: 69
Magazine: 13
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1
- Required Level: 1
- Quality: 3
Weapon Feature: Dusty
When the weapon hits, there is a 30% chance to trigger Shrapnel. When hitting a Weakspot, the chance increases to 65%. Shrapnel no longer ignores already hit parts. Weakspot DMG +15%
Keyword: Shrapnel
Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
Weapon Mod: Final Territory
Final Territory
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus