New Build
By barefooteddeducAfter aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).
Primary Weapon Mod
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
AWS.338 - Black Panther (2033 DMG at 5★)
DMG: 2033
Fire Rate: 40
Reload: 42
Magazine: 5
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +13
Equipment Stats
- Durability: 100
- Weight: 2
- Required Level: 1
- Quality: 3
Weapon Feature: Black Panther
After aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Calibration: Calibration Blueprint - Handy Sniper
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: AWS.338 - Black Panther
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 2033 (1663 × 5★)
Weakspot DMG: 95%
Crit Rate: 2%
Reload Speed: 42
Crit DMG: 26%
Stability: 45
- Normal Hit
- 2237
- Critical Hit
- 2819
- Weakspot Hit
- 4363
- Critical + Weakspot
- 4944
- Average DPS
- 2249 (with 2% Crit Rate)