New Build
By dysfunctionalma6 Consecutive hits from a single magazine grant the "Tumult" effect and trigger Fortress Warfare at the next reload. While in Fortress Warfare, refill 1 grenade(s) every 1. Deals moderate Structural DMG - highly effective against structures of Lv. 2 or lower Stability (Silver Plague creatures & wooden buildings), but effectiveness gradually decreases against structures of Lv. 3 or higher Stability (stone & concrete buildings).
Primary Weapon Mod
Primary Weapon Calibration
MGL (277 DMG at 1★)
DMG: 277
Fire Rate: 0
Reload: 0
Magazine: 0
Accuracy: 0
Stability: 0
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +16
Equipment Stats
- Durability: 100
- Weight: 2
- Required Level: 1
- Quality: 3
Weapon Feature: Midnight Tumult
6 Consecutive hits from a single magazine grant the "Tumult" effect and trigger Fortress Warfare at the next reload. While in Fortress Warfare, refill 1 grenade(s) every 1. Deals moderate Structural DMG - highly effective against structures of Lv. 2 or lower Stability (Silver Plague creatures & wooden buildings), but effectiveness gradually decreases against structures of Lv. 3 or higher Stability (stone & concrete buildings).
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: MGL
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 277 (277 × 1★)
Weakspot DMG: 35%
Crit Rate: 4%
Reload Speed: 0
Crit DMG: 30%
Stability: 0
- Normal Hit
- 277
- Critical Hit
- 360
- Weakspot Hit
- 374
- Critical + Weakspot
- 457
- Average DPS
- 280 (with 4% Crit Rate)