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Choose your equipment, compare damage, and save your build.

New Build

Fortress Warfare, PvE

By dysfunctionalma
MGL (277 DMG)1★ Tier I|WandererFortress WarfareCrit Rate: 4.0%Crit DMG: 30.0%Weakspot DMG: 35.0%Midnight Tumult

6 Consecutive hits from a single magazine grant the "Tumult" effect and trigger Fortress Warfare at the next reload. While in Fortress Warfare, refill 1 grenade(s) every 1. Deals moderate Structural DMG - highly effective against structures of Lv. 2 or lower Stability (Silver Plague creatures & wooden buildings), but effectiveness gradually decreases against structures of Lv. 3 or higher Stability (stone & concrete buildings).

Red Plasma GrenadeLegendaryDamage Modifier: NoneA remanufactured energy-based grenade, featuring a warhead encased in pure silver. Upon impact, it triggers a powerful electrolytic reaction, generating incredibly high heat and plasma bolts that swiftly melt down enemies in their path.

Primary Weapon Mod

Primary Weapon Calibration

Tier 1

MGL (277 DMG at 1★)

Wanderer

Fortress Warfare

  • DMG: 277
  • Fire Rate: 0
  • Reload: 0
  • Magazine: 0
  • Accuracy: 0
  • Stability: 0

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +16

Equipment Stats

  • Durability: 100
  • Weight: 2
  • Required Level: 1
  • Quality: 3

Weapon Feature: Midnight Tumult

6 Consecutive hits from a single magazine grant the "Tumult" effect and trigger Fortress Warfare at the next reload. While in Fortress Warfare, refill 1 grenade(s) every 1. Deals moderate Structural DMG - highly effective against structures of Lv. 2 or lower Stability (Silver Plague creatures & wooden buildings), but effectiveness gradually decreases against structures of Lv. 3 or higher Stability (stone & concrete buildings).

Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 4.0%Crit DMG: 30.0%Weakspot DMG: 35.0%

Damage Calculations: MGL

Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.

  • Base Damage: 277 (277 × 1★)
  • Weakspot DMG: 35%
  • Crit Rate: 4%
  • Reload Speed: 0
  • Crit DMG: 30%
  • Stability: 0
Normal Hit
277
Critical Hit
360
Weakspot Hit
374
Critical + Weakspot
457
Average DPS
280 (with 4% Crit Rate)