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Once Human in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

New Build

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New Build

Fortress Warfare, PvE

By subversivemilit
DB12 - Raining Cash (68 DMG)6★ Tier I|JuggernautFortress WarfareCrit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Suppression Shotgun AP AmmoLegendaryDamage Modifier: NoneFor DBSG, DB12, ACS12, and S870 series shotguns. Can be modified in the backpack to change accessory and ammo types.
Durable TerritoryTier VAll Weapons
  • While in Fortress Warfare state, Crit DMG +20%.
12-GaugeLegendaryRapid Shot StyleAttributes

Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%

Tier 1

DB12 - Raining Cash (68 DMG at 6★)

Juggernaut

Fortress Warfare

  • DMG: 68
  • Fire Rate: 105
  • Reload: 49
  • Magazine: 12
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: Raining Cash

The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%

Keyword: Fortress Warfare

Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Weapon Mod: Durable Territory

Durable Territory

Type: All Weapons

While in Fortress Warfare state, Crit DMG +20%.

Calibration: Calibration Blueprint - 12-Gauge

Style: Rapid Shot Style

Crit Rate: 6% - 8.4% Weakspot DMG: 6% - 8.4%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 28.0%Weakspot DMG: 20.0%

Damage Calculations: DB12 - Raining Cash

Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.

  • Base Damage: 68 (55 × 6★)
  • Weakspot DMG: 20%
  • Crit Rate: 8%
  • Reload Speed: 49
  • Crit DMG: 28%
  • Stability: 45
Normal Hit
69
Critical Hit
88
Weakspot Hit
83
Critical + Weakspot
102
Average DPS
71 (with 8% Crit Rate)