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Kumawink Bounce DPS Boss build

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Kumawink Bounce DPS Boss build

Bounce, PvE (PvE)

This is an Ideal Boss build for Kumawink Bounce Build. This is just a reference build so u may choose to be flexible on building. Focusing Great One attribute will ensure it's a boss build, while elit...

By Snake_Eyes
MPS5 - Kumawink (37 DMG)1★ Tier I|StrangerBounceCrit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 55.0%Kumawink

When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.

Tungsten SMG AmmoRareDamage Modifier: 10%For KV-SBR, MPS5 and MPS7 series submachine guns. Can be modified in the backpack to change accessory and ammo types.
Bounce RampageTier VAll Weapons
  • Crit DMG +18% 18.0%
  • DMG against Great Ones +3.6% 3.6%
  • Weapon DMG +2.4% 2.4%
  • Magazine Capacity +2.4% 2.4%
Heavy SMGLegendaryHeavy StyleAttributes

Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%

Tier 1

MPS5 - Kumawink (37 DMG at 1★)

Stranger

Bounce

  • DMG: 37
  • Fire Rate: 750
  • Reload: 43
  • Magazine: 30
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 4

Weapon Feature: Kumawink

When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.

Keyword: Bounce

Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).

Weapon Mod: Bounce Rampage

Bounce Rampage

Type: All Weapons

Crit DMG +18% 18.0%

DMG against Great Ones +3.6% 3.6%

Weapon DMG +2.4% 2.4%

Magazine Capacity +2.4% 2.4%

Calibration: Calibration Blueprint - Heavy SMG

Style: Heavy Style

Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 55.0%

Damage Calculations: MPS5 - Kumawink

Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.

  • Base Damage: 37 (37 × 1★)
  • Weakspot DMG: 55%
  • Crit Rate: 8%
  • Reload Speed: 43
  • Crit DMG: 30%
  • Stability: 45
Normal Hit
41
Critical Hit
53
Weakspot Hit
63
Critical + Weakspot
75
Average DPS
42 (with 8% Crit Rate)