Kumawink Bounce DPS Boss build
This is an Ideal Boss build for Kumawink Bounce Build. This is just a reference build so u may choose to be flexible on building. Focusing Great One attribute will ensure it's a boss build, while elit...
By Snake_EyesWhen the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.
Crit DMG +18% 18.0%
DMG against Great Ones +3.6% 3.6%
Weapon DMG +2.4% 2.4%
Magazine Capacity +2.4% 2.4%
Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%
MPS5 - Kumawink (37 DMG at 1★)
DMG: 37
Fire Rate: 750
Reload: 43
Magazine: 30
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: Kumawink
When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.
Keyword: Bounce
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Weapon Mod: Bounce Rampage
Bounce Rampage
Crit DMG +18% 18.0%
DMG against Great Ones +3.6% 3.6%
Weapon DMG +2.4% 2.4%
Magazine Capacity +2.4% 2.4%
Calibration: Calibration Blueprint - Heavy SMG
Crit Rate: 7.2% - 9.6% Crit Rate: 4.8% - 6.4%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: MPS5 - Kumawink
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 37 (37 × 1★)
Weakspot DMG: 55%
Crit Rate: 8%
Reload Speed: 43
Crit DMG: 30%
Stability: 45
- Normal Hit
- 41
- Critical Hit
- 53
- Weakspot Hit
- 63
- Critical + Weakspot
- 75
- Average DPS
- 42 (with 8% Crit Rate)