AWM Black Panther
By crazywhitepeachAfter aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).
Weakspot DMG +10.8% 10.8%
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
AWS.338 - Black Panther (347 DMG at 5★)
DMG: 347
Fire Rate: 40
Reload: 42
Magazine: 5
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +7
Equipment Stats
- Durability: 100
- Weight: 2
- Required Level: 1
- Quality: 3
Weapon Feature: Black Panther
After aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).
Keyword: Fortress Warfare
Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.
Weapon Mod: United We Stand
United We Stand
Weakspot DMG +10.8% 10.8%
Calibration: Calibration Blueprint - Rapid Sniper
Weakspot DMG: 10.8% - 14.4% Weakspot DMG: 7.2% - 9.6%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: AWS.338 - Black Panther
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 347 (284 × 5★)
Weakspot DMG: 95%
Crit Rate: 2%
Reload Speed: 42
Crit DMG: 26%
Stability: 45
- Normal Hit
- 399
- Critical Hit
- 503
- Weakspot Hit
- 779
- Critical + Weakspot
- 883
- Average DPS
- 401 (with 2% Crit Rate)