Current Manibus Build
My current simple build for Manibus.
By AnonymousAttacks always trigger Bounce (deals 50% DMG to Metas). Bounce targets +2 Number of Bounces +1, and an additional +1 at full charge. Reload Efficiency +100%. When a hit or Bounce hit lands, applies 1 stacks of Echo to the target. Echo: Max 4 stacks. Displays a highlighted visual effect when at max stacks, lasting 15. At full charge, Bounce DMG +20% and Crit Rate +35%. When a Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ×80% (40% multiplier per stack against Metas). Cooldown per target: 1. After triggering, removes all Echo stacks from the target. If there are no enemies to Bounce to after a hit, number of Bounces +2.
Primary Bullet Type
Weapon DMG +6%
Primary Weapon Calibration
Compound Bow - The Burden of Betrayal (166 DMG at 6★)
DMG: 166
Fire Rate: 65
Reload: 64
Magazine: 1
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +3
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 4
Weapon Feature: The Burden of Betrayal
Attacks always trigger Bounce (deals 50% DMG to Metas). Bounce targets +2 Number of Bounces +1, and an additional +1 at full charge. Reload Efficiency +100%. When a hit or Bounce hit lands, applies 1 stacks of Echo to the target. Echo: Max 4 stacks. Displays a highlighted visual effect when at max stacks, lasting 15. At full charge, Bounce DMG +20% and Crit Rate +35%. When a Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ×80% (40% multiplier per stack against Metas). Cooldown per target: 1. After triggering, removes all Echo stacks from the target. If there are no enemies to Bounce to after a hit, number of Bounces +2.
Keyword: Bounce
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
Weapon Mod: Weapon Amplifier
Weapon Amplifier
Weapon DMG +6%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus