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Once Human in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

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Shrapnel, PvE

By philosophicalte
MPS7 - Div-Evo (29 DMG)1★ Tier I|StrangerShrapnelCrit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 50.0%Div-Evo

When the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.

Primary Bullet Type

Primary Weapon Mod

Primary Weapon Calibration

Tier 1

MPS7 - Div-Evo (29 DMG at 1★)

Stranger

Shrapnel

  • DMG: 29
  • Fire Rate: 850
  • Reload: 32
  • Magazine: 35
  • Accuracy: 45
  • Stability: 45

Build and Vehicle Damage

  • Melee Stun DMG Multiplier +130.0%
  • Weakspot Stun DMG Multiplier +160.0%
  • Stun DMG Multiplier +100.0%
  • DMG to Vehicles +1

Equipment Stats

  • Durability: 100
  • Weight: 1.5
  • Required Level: 1
  • Quality: 3

Weapon Feature: Div-Evo

When the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.

Keyword: Shrapnel

Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).

Elemental Attributes and Damage Bonus

No Elemental attributes or DMG bonus

Critical Stats

Crit Rate: 8.0%Crit DMG: 30.0%Weakspot DMG: 50.0%