New Build
By philosophicalteWhen the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.
Primary Bullet Type
Primary Weapon Mod
Primary Weapon Calibration
MPS7 - Div-Evo (29 DMG at 1★)
DMG: 29
Fire Rate: 850
Reload: 32
Magazine: 35
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 3
Weapon Feature: Div-Evo
When the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.
Keyword: Shrapnel
Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus