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Oculus
● Fauna

Oculus

Kleine, eetbare prooivis.
  • 11Voedsel
  • -7Water
  • 630Bioreactor-energie

Profiel

Naslag
Vastgehouden in
Hand (snelvak)
Wordt gekookt tot
Gekookte oculus
Voedsel
11
Water
-7
Bioreactor-energie
630
Consolecommando's
  • itemVoegt het opgegeven aantal toe aan je inventaris
    item oculus 1Amount
  • spawnMaakt het opgegeven aantal voor je aan
    spawn oculus 1Amount

De console staat uit tot je Shift ingedrukt houdt terwijl je op Enter of de backquote-toets (`) drukt. Daarna opent en sluit backquote hem, opent Enter hem en sluit Escape hem.

Zo kom je eraan

  • Te vinden in

    Geleizwamgrotten en Primaire Insluitingsfaciliteit

PDA-artikel

Oculus
Oculus

This specimen shares genetic similarities with the common peeper. While the shallows and the cave systems are separated by just a few meters of rock, foodstuffs and threats in each biome are completely different. It is possible a small school of peepers was once cut off in the caves, and the oculus species is how they adapted.

1 Highly Developed Night-vision

Large, complex eyeballs provide this herbivore superior vision in the dark, and an intense phobia of light.

2 Lack of Beak

While the peeper uses its beak to break down tough corals, the oculus likely feeds on the soft fungal growths of the jellyshroom caves and thus has no need of one.

3 Separated Tail Fin

The caves in which the oculus lives make it hard to escape from fast predators. The oculus has adapted by splitting its tail fin into five separate tendrils. These tendrils prevent it from swimming as fast as its shallow-water cousin, but each can be detached and regrown, enabling it to escape more easily when caught.

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