Damage
DPS
Fire rate
Magazine
Total ammo
Range
More stats6 8 blueprints ×0.6 2.8 s 7
Unlock level
Blueprint cost
XP multiplier
Reload time
Pellets
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Accuracy
- +5% × 5 = +25%
- Attack Speed
- +5% × 16 = +80%
- Clip Size
- +10% × 16 = +160%
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Reload Speed
- +8% × 16 = +128%
Same category
Builds
- Solo/Duo NightmareI tested the build with many variations, and on Nightmare difficulty this proved to be the most reliable and most stable setup. While it holds its own even solo, the true potential of the abilities is especially effective in Duo. The synergy between the gear and abilities guarantees constant damage and almost indestructible survivability.+435
- Super Shotty V6Aiming optional, just point and shoot at general direction+65
- C.Q.B Speed Demon V7An aggressive build for speed and close range. can be used in solo or co-op but is more designed for solo play+32
- 🐂El Rápido💨Shotgun & Bow+22
- One Man Army(Latest update: Version 0.2.0.4) This build focuses on the spells and their synergies as well as your jokers. It shines the most whether solo or co-op not only due to its ability to clear hordes easily, but also with its ability to keep yourself healthy. I have tried and tested this build in both Nightmare and Very Hard difficulties with my personal record of 2,812 kills, 84,000+ damage, and 70,000+ EXP (shotgun and revolvers combined) on Nightmare difficulty so far. It is really up to you on how you will use the spells but! I recommend you use Wisp first, shoot it (using the revolvers) to make it blue, activate acid rain on where most enemies are, and use Blizzard last. Watch the spells take out enemies before you can even say "Yeehaw". (Feel free to swap out Helping Hand joker with any).+20
- OhDough's OneManArmy Shotgun BuildSolo Nightmare Shotgun build with massive sustain and damage. Credit to OhDough on Youtube.+13
In-game preview
How it playsWeirdly high fire rate for a shotgun, single-shell reloads, and a spread wildfires wish for. Ten shells in the tube, 80 in reserve, one pull every 0.3 seconds. Get in range. That's the whole strategy. Close the gap and stay there. Pick Pick (+10% chance on hit to spawn damaging pickaxes on the target) is available on it. Rush Blast makes the first 3 shells of every magazine perfectly accurate and longer-ranged, useful for picking off a priority target before you wade in.
Strategy
Strengths
- A pull every 0.3 seconds is fast for a shotgun
- Single-shell reloads let you top up mid-cycle in emergencies
- Rush Blast: the first 3 shells of every magazine have 100% accuracy and extra range
Weaknesses
- Spread means precision is optional, and so is hitting anything at range
- A full reload is ten shells one at a time, so pick your moments
- Explosive Hits is not available on the Shotgun
How to unlock
- Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
- Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
- Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
Comparison
산탄총 against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.
| 산탄총 | |
|---|---|
| Damage | 6 |
| DPS | 20.0 |
| Rate | 0.30s |
| Magazine | 10 |
| Reload | 2.80s |
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