Damage
DPS
Attack speed
Unlock level
Blueprint cost
Category
More stats×1 1
XP multiplier
Pellets
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Attack Speed
- +5% × 8 = +40%
- Chord Capacity
- +100% × 5 = +500%
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Range
- +4% × 10 = +40%
Same category
Builds
- Jack of All Trades (Solo/Coop Nightmare)A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability.+5
- Apocalypse PleaseYou're 3 clicks away from being a doomsday prophet, yet you decided to bring a banjo as a soundtrack for your apocalypse.+3
- The Bard (NIGHTMARE) (0.2.0.4)A bard build with your Banjo as the centerpiece! - Banjo heal speed scales with your attack speed, most jokers in this build cover that and some survivability, this way you can stay more time in the midst of battle doing you job - Long Ranger for cooldown reduction - Hitting Bandito generates Chord Stacks, do this to never run out of Chords - Rescue for emergency heals and resurrections - Use Boing to get out of bad spots and to get closer to your allies.+3
- LETS GO GAMBLING"𝘐'𝘷𝘦 𝘭𝘰𝘴𝘵 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘨𝘰𝘭𝘥, 𝘣𝘶𝘵 𝘐 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘬𝘦𝘦𝘱 𝘨𝘢𝘮𝘣𝘭𝘪𝘯𝘨 𝘪𝘧 𝘐 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘸𝘪𝘯!"+3
- Hillbilly SpecialLikes to get hit, gets you punished if you hit him. Tends to drink his cares away. Screams a lot and enjoys slinging and rough-housing. Likes Wonderwall. Can be annoying at times, but really loves and cares for you.+2
- Minigun, the Last Horde BenderHave you ever wanted to go on a stroll through your (un)friendly desert neighborhood with a noisy portable disco ball? No? What if I said that it can also murder people?+2
How it playsThe Banjo is a melee secondary weapon whose hits build chords for a healing slam. In version 0.2.0.20, its base hit deals 9 damage and its slam deals 25 base damage. The base healing radius is 1024 game units, increased to 2048 with Lullabard. It has a 1.0 XP multiplier and also earns XP from the amount of health restored to players, including yourself. Chord Capacity is Banjo-exclusive and the first upgrade worth taking, at +1 chord per stack up to five. Lullabard adds an extra chord per hit and a wider healing zone but removes the slam attack; Bardbarian keeps the slam and lets you hold it longer for a more powerful blow, so the two Uniques point at opposite builds. Frost Bite works here too: 2 shield points per melee kill on a frozen enemy.
Strategy
Strengths
- The slam heals you and every ally in the zone
- Chord Capacity: five stacks of +1 chord, an upgrade no other weapon has
- Sits in the secondary slot, so a ranged primary still covers distance
Weaknesses
- Slow and weak attacks; the hits exist to build chords, not to kill
- No Charging Speed upgrade, unlike the Knuckles and Lasso
- Lullabard removes the slam attack Bardbarian is built around, so the two do not combine
How to unlock
- Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
- Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
- Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
Comparison
Banjo against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.
| Banjo | |
|---|---|
| Damage | 9 |
| DPS | 6.9 |
| Rate | 1.30s |
| Magazine | 1 |
| Reload | - |
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