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Dual Revolvers

/weapons/dual-revolver

All weapons
Doppio revolver

Secondary

Doppio revolver

Alta cadenza di fuoco, scarsa precisione, ma basta una sola ricarica per dare a entrambi i revolver un'utilità esplosiva. Il caos è dietro l'angolo.

Last updated:

In-game
Stats
Category
Secondary
Damage
11
Fire rate
0.15 s
DPS
73.3
Magazine
12
Total ammo
96
Range
164 m
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Precisione
+5% × 5 = +25%
Scorta di munizioni
+5% × 16 = +80%
Velocità di attacco
+5% × 16 = +80%
Danni
+5% × 8 = +40%
Velocità di estrazione
+30% × 3 = +90%
Rubavita
+1% × 5 = +5%
Velocità di ricarica
+7.5% × 16 = +120%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Dual Revolver Blueprint

Overview

How it plays

High fire rate, bad accuracy, miraculous reload. Reloading the Dual Revolvers sends both guns soaring into explosive usefulness, which means the 'problem' of leftover ammo is actually the whole point. A jump from meh to mayhem, and the game is very aware of that.

Strategy

Close in, dump both cylinders (12 rounds, one every 0.15 seconds), and reload while the explosions do their thing. Eco Trick at Lv40 means reloading no longer wastes ammo, which makes throwing early much more forgiving. Ammo Bag upgrades are available here, and with 96 rounds in reserve you will want them.

Strengths

  • The reload itself is the crowd control
  • 12-round magazine emptied in under two seconds
  • Eco Trick: reloading no longer wastes ammo

Weaknesses

  • Accuracy is genuinely bad. Anything beyond close range is luck
  • 96 rounds in reserve go fast at this fire rate
Stat radarComparison

Doppio revolver versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineJetpack: Damage 20Jetpack: DPS -Jetpack: Rate -Jetpack: Range -Jetpack: Magazine 8Boomerang: Damage 7Boomerang: DPS -Boomerang: Rate 0.60sBoomerang: Range -Boomerang: Magazine 1Sheriff Star: Damage 22Sheriff Star: DPS -Sheriff Star: Rate 0.50sSheriff Star: Range -Sheriff Star: Magazine 20Doppio revolver: Damage 11Doppio revolver: DPS 73.3Doppio revolver: Rate 0.15sDoppio revolver: Range 164 mDoppio revolver: Magazine 12
  • Doppio revolver
  • Sheriff Star
  • Boomerang
  • Jetpack

Damage

Doppio revolver
11
Sheriff Star
22
Boomerang
7
Jetpack
20

DPS

Doppio revolver
73.3
Sheriff Star
-
Boomerang
-
Jetpack
-

Fire rate

Doppio revolver
0.15s
Sheriff Star
0.50s
Boomerang
0.60s
Jetpack
-

Range

Doppio revolver
164 m
Sheriff Star
-
Boomerang
-
Jetpack
-

Magazine

Doppio revolver
12
Sheriff Star
20
Boomerang
1
Jetpack
8
Stat radar
Doppio revolverSheriff StarBoomerangJetpack
Damage1122720
DPS73.3---
Rate0.15s0.50s0.60s-
Range164 m---
Magazine122018

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