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Portal

/spells/spell-cast-elec-portal

All spells
Portale

Elec school

Portale

Elec arcana

Crea fino a due portali che teletrasportano i giocatori e duplicano i proiettili degli incantesimi

In-game
Stats
School
Elec
Damage type
Elec
Cooldown
10 s
Cast delay
0 s
Unlock level
12
XP multiplier
×1.5
XP & Leveling

XP per cast

18

First cast bonus

+200

218 total

Casts per level

56

≈ 1 000 XP/level

Casts needed to reach school unlock levels

Level 10 XP0 casts
Level 43,000 XP167 casts
Level 12this spell11,000 XP612 casts
Level 2019,000 XP1,056 casts
Level 3534,000 XP1,889 casts

Overview

How it plays

Two portals, ten second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.

Strategy

Place one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The ten-second cooldown, the shortest in the Electric school, means you can keep portals up almost constantly once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.

Strengths

  • Duplicates spell projectiles passing through for double casts
  • Ten second cooldown, the shortest in the Electric school
  • Player teleportation adds repositioning value

Weaknesses

  • Value depends entirely on correct placement relative to other spells
  • Requires coordination with teammates to use optimally in co-op

Community

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