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Jokers

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Field Manual

Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

Far Far West features 120 joker cards across six rarity tiers, from Normal to Unique. Jokers are perk modifiers stacked between mission rounds that change how your loadout performs. Higher tiers offer stronger or more specialized effects, and each joker can stack up to its maximum count.

Some jokers apply to all weapons, while others are restricted to specific guns or hero abilities. Filter by tier, class, or weapon below to find the right combination for your build.

Normal

12 jokers

Fine

19 jokers

Prime

16 jokers

Mythic

16 jokers

Legendary

11 jokers

Unique

20 jokers
Unique

AIMING BURST

+30% weakspot damage and piercing bullets while aiming

Unique

CHONKY THROW

The boomerang is twice as big and passes through the shields

Unique

EAGLE LEVER

Consecutive shots without missing grant +10% damage, stacking up to +50%

Unique

ECO TRICK

Reloading no longer wastes ammo

Unique

ELEMENTAL SPIN

The minigun has a 30% chance to fire a random elemental bullet instead of a regular one

Unique

FANNING ACE

Fire mid-reload at the right moment to chain-fire all bullets

Unique

FOCUS SHOT

Every weakspot hit reduces the cooldown of your spells by 2 sec.

Unique

FRENZY SPIN

While your kill counter is above 10, the minigun fires twice as fast

Unique

HOMING BURST

Every 8 bullets fired, shoot 2 homing bullets at nearby enemies

Unique

JUMP STAR

+2 Jumps while holding the Sheriff Stars

Unique

LINGERING THROW

Doubles the lingering time. Combines with Lingering Time upgrade

Unique

MARK ACE

Bullets mark enemies for 5 sec. Marked enemies take +15% damage

Unique

MINDSHOT

Weakspot hits cause an explosion

Unique

OVERBLAST

Shoots an extra pellet for every 4 missing shots in the magazine

Unique

OVERDRAW

Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time

Unique

RUSH BLAST

The first 3 bullets in your magazine have 100% accuracy and shoot further away

Unique

SCAVENGER STAR

Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars

Unique

STACKED LEVER

Instantly reload 2 bullets from your reserve ammo on kill

Unique

SWAMP TRICK

Reload explosions now leave puddles on the ground

Unique

ULTRA DRAW

Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time

Showing 94 jokers.

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 120 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.

What is the best joker in Far Far West?

The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.

How do jokers work in Far Far West?

Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.

What is the difference between hero and weapon jokers in Far Far West?

Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.