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Leveredge

/weapons/winchester

All weapons
Carabine

Primary

Carabine

Carabine à levier vive et précise, avec recharges à l'ancienne. Autrefois utilisée pour gagner des poissons rouges maladifs à la kermesse, elle remporte aujourd'hui des fusillades.

Last updated:

In-game
Stats
Category
Primary
Damage
30
Fire rate
0.50 s
DPS
60
Magazine
10
Total ammo
90
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Attack Speed
+5% × 16 = +80%
Clip Size
+10% × 16 = +160%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Winchester Blueprint

Overview

How it plays

Crisp lever action, flawless precision, and rugged reloads. The Leveredge once won sickly goldfish at fairs; now it wins gunfights. Ten rounds, one every half second, 90 in reserve, and every shot lands exactly where aimed.

Strategy

Settle into medium or long range and hit weakpoints. Eagle Lever rewards consecutive hits without a miss with +10% damage per shot, stacking up to +50%; Stacked Lever instantly reloads 2 bullets from your reserve on every kill. Both suit careful, accurate play.

Strengths

  • Flawless precision, no guesswork at range
  • Eagle Lever: consecutive clean hits stack up to +50% damage
  • Stacked Lever: 2 bullets back from reserve on every kill

Weaknesses

  • Ten rounds per magazine
  • Eagle Lever's stack is gone the moment you miss
Stat radarComparison

Carabine versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineMinigun: Damage 7Minigun: DPS 7.0Minigun: Rate 1.00sMinigun: Range -Minigun: Magazine 300Quad Cylinder: Damage 9Quad Cylinder: DPS 64.3Quad Cylinder: Rate 0.14sQuad Cylinder: Range -Quad Cylinder: Magazine 24Shotgun: Damage 6Shotgun: DPS 20.0Shotgun: Rate 0.30sShotgun: Range 82 mShotgun: Magazine 10Carabine: Damage 30Carabine: DPS 60.0Carabine: Rate 0.50sCarabine: Range -Carabine: Magazine 10
  • Carabine
  • Shotgun
  • Quad Cylinder
  • Minigun

Damage

Carabine
30
Shotgun
6
Quad Cylinder
9
Minigun
7

DPS

Carabine
60.0
Shotgun
20.0
Quad Cylinder
64.3
Minigun
7.0

Fire rate

Carabine
0.50s
Shotgun
0.30s
Quad Cylinder
0.14s
Minigun
1.00s

Range

Carabine
-
Shotgun
82 m
Quad Cylinder
-
Minigun
-

Magazine

Carabine
10
Shotgun
10
Quad Cylinder
24
Minigun
300
Stat radar
CarabineShotgunQuad CylinderMinigun
Damage30697
DPS60.020.064.37.0
Rate0.50s0.30s0.14s1.00s
Range-82 m--
Magazine101024300

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