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Shotgun

/weapons/shotgun

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Fusil à pompe

Primary

Fusil à pompe

Une cadence record, un rechargement cartouche par cartouche et une dispersion digne d'un arrosoir. Enfin une arme qui s'adapte à votre précision !

Last updated:

In-game
Stats
Category
Primary
Damage
6
Fire rate
0.30 s
DPS
20
Magazine
10
Total ammo
80
Range
82 m
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Accuracy
+5% × 5 = +25%
Attack Speed
+5% × 16 = +80%
Clip Size
+10% × 16 = +160%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Shotgun Blueprint

Overview

How it plays

Weirdly high fire rate for a shotgun, single-shell reloads, and a spread wildfires wish for. Ten shells in the tube, 80 in reserve, one pull every 0.3 seconds. Get in range. That's the whole strategy.

Strategy

Close the gap and stay there. Pick Pick (+10% chance on hit to spawn damaging pickaxes on the target) is available on it. Rush Blast makes the first 3 shells of every magazine perfectly accurate and longer-ranged, useful for picking off a priority target before you wade in.

Strengths

  • A pull every 0.3 seconds is fast for a shotgun
  • Single-shell reloads let you top up mid-cycle in emergencies
  • Rush Blast: the first 3 shells of every magazine have 100% accuracy and extra range

Weaknesses

  • Spread means precision is optional, and so is hitting anything at range
  • A full reload is ten shells one at a time, so pick your moments
  • Explosive Hits is not available on the Shotgun
Stat radarComparison

Fusil à pompe versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineLeveredge: Damage 30Leveredge: DPS 60.0Leveredge: Rate 0.50sLeveredge: Range -Leveredge: Magazine 10Knuckles: Damage 10Knuckles: DPS 20.0Knuckles: Rate 0.50sKnuckles: Range -Knuckles: Magazine 1Minigun: Damage 7Minigun: DPS 7.0Minigun: Rate 1.00sMinigun: Range -Minigun: Magazine 300Fusil à pompe: Damage 6Fusil à pompe: DPS 20.0Fusil à pompe: Rate 0.30sFusil à pompe: Range 82 mFusil à pompe: Magazine 10
  • Fusil à pompe
  • Minigun
  • Knuckles
  • Leveredge

Damage

Fusil à pompe
6
Minigun
7
Knuckles
10
Leveredge
30

DPS

Fusil à pompe
20.0
Minigun
7.0
Knuckles
20.0
Leveredge
60.0

Fire rate

Fusil à pompe
0.30s
Minigun
1.00s
Knuckles
0.50s
Leveredge
0.50s

Range

Fusil à pompe
82 m
Minigun
-
Knuckles
-
Leveredge
-

Magazine

Fusil à pompe
10
Minigun
300
Knuckles
1
Leveredge
10
Stat radar
Fusil à pompeMinigunKnucklesLeveredge
Damage671030
DPS20.07.020.060.0
Rate0.30s1.00s0.50s0.50s
Range82 m---
Magazine10300110

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