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Sheriff Star

/weapons/sheriff-star

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Étoile de Shérif

Secondary

Étoile de Shérif

Se lance à grande vitesse et tranche net les ennemis. La justice est peut-être aveugle, mais elle a une sacrée force de frappe.

Last updated:

In-game
Stats
Category
Secondary
Damage
22
Fire rate
0.50 s
Magazine
20
Total ammo
20
Shop price
8 credits
Reloadable
No
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Vitesse d'attaque
+5% × 16 = +80%
Dégâts
+5% × 8 = +40%
Vitesse de dégainage
+30% × 3 = +90%
Vol de vie
+1% × 5 = +5%
Portée de collecte
+10% × 10 = +100%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Sheriff Star Blueprint

Overview

How it plays

Justice at high velocity, with a return policy. Twenty stars, no reload, launched at high speed to slice enemies, and you get the stars back for anyone willing to pick them up. Jump Star adds two extra jumps while you hold them, which is a remarkable skill for a throwing star.

Strategy

Keep moving and keep collecting. Open areas are your friend; cramped corridors make retrieval risky. Scavenger Star gives +100% pickup range and +30% move speed while holding the stars, which solves most of the collection problem. Build around movement and this weapon becomes much more forgiving.

Strengths

  • Twenty stars and no reload; pick them back up
  • Jump Star: +2 jumps while holding the Sheriff Stars
  • Scavenger Star: +100% pickup range and +30% move speed

Weaknesses

  • Twenty stars total, so dense waves get punishing fast
  • Collecting stars under heavy fire requires careful positioning
Stat radarComparison

Étoile de Shérif versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineBow: Damage 40Bow: DPS 66.7Bow: Rate 0.60sBow: Range -Bow: Magazine 1Jetpack: Damage 20Jetpack: DPS -Jetpack: Rate -Jetpack: Range -Jetpack: Magazine 8Boomerang: Damage 7Boomerang: DPS -Boomerang: Rate 0.60sBoomerang: Range -Boomerang: Magazine 1Étoile de Shérif: Damage 22Étoile de Shérif: DPS -Étoile de Shérif: Rate 0.50sÉtoile de Shérif: Range -Étoile de Shérif: Magazine 20
  • Étoile de Shérif
  • Boomerang
  • Jetpack
  • Bow

Damage

Étoile de Shérif
22
Boomerang
7
Jetpack
20
Bow
40

DPS

Étoile de Shérif
-
Boomerang
-
Jetpack
-
Bow
66.7

Fire rate

Étoile de Shérif
0.50s
Boomerang
0.60s
Jetpack
-
Bow
0.60s

Range

Étoile de Shérif
-
Boomerang
-
Jetpack
-
Bow
-

Magazine

Étoile de Shérif
20
Boomerang
1
Jetpack
8
Bow
1
Stat radar
Étoile de ShérifBoomerangJetpackBow
Damage2272040
DPS---66.7
Rate0.50s0.60s-0.60s
Range----
Magazine20181

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