Boing
/spells/spell-cast-elec-super-jump
In-game
Stats
XP & Leveling
XP per cast
18
First cast bonus
+200
218 total
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Level 10 XP0 casts
Level 4this spell3,000 XP167 casts
Level 1211,000 XP612 casts
Level 2019,000 XP1,056 casts
Level 3534,000 XP1,889 casts
Overview
How it plays
Strategy
Strengths
- 15 second cooldown, second-shortest in the Electric school after Portal
- Immediate vertical escape from any ground threat
- Useful both defensively and for aerial repositioning
Weaknesses
- No damage component - purely mobility
- Height advantage is temporary; you have to land somewhere
Last updated:
Videos
Videos
Every Spell Combo in Far Far West (Next Fest Demo)
Bull's GuidebookRegarder ↗2 Quickest Ways to Level Up Spells in Far Far West
Bull's GuidebookRegarder ↗
Vidéos de Bull's Guidebook. Si un guide vous a sauvé une run, abonnez-vous et laissez un like.






