Build
LETS GO GAMBLING
"๐'๐ท๐ฆ ๐ญ๐ฐ๐ด๐ต ๐ด๐ฐ ๐ฎ๐ถ๐ค๐ฉ ๐จ๐ฐ๐ญ๐ฅ, ๐ฃ๐ถ๐ต ๐ ๐ฉ๐ข๐ท๐ฆ ๐ต๐ฐ ๐ฌ๐ฆ๐ฆ๐ฑ ๐จ๐ข๐ฎ๐ฃ๐ญ๐ช๐ฏ๐จ ๐ช๐ง ๐ ๐ธ๐ข๐ฏ๐ต ๐ต๐ฐ ๐ธ๐ช๐ฏ!"
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- SWIFT SHOTNormal
+10% attack speed when aiming
- FAST HANDSFine
+20% reload speed
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Secondary
16 slots- QUICKDRAWNormal
+40% swap speed
- LUNGEFine
+15% melee range and hitbox size
- PEW PEW PEWPrime
+20% attack speed
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- LULLABARDUnique
Gain an extra chord per hit and a wider healing zone, but lose the slam attack
Hero
16 slots- APPRENTICEPrime
-10% spell cooldown
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- SPELL ROULETTELegendary
-20% spell cooldown, but spells are randomized on each cast
Upgrades & Prestige
Primary
Long Ranger
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 16 / 16+80%
Clip Size
- 0 / 16+0%
Reload Speed
- 0 / 16+0%
Draw Speed
- 2 / 3+60%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Secondary
Banjo
Upgrade slots: 21 / 26
Damage
- 0 / 8+0%
Attack Speed
- 8 / 8+40%
Range
- 10 / 10+40%
Draw Speed
- 3 / 3+90%
Chord Capacity
- 0 / 5+0
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 840
Hero
Nuker
Upgrade slots: 26 / 26
Ammo Bag
- 2 / 16+10%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 6 / 6+12%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 4280
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 5 on secondary
- 4 on hero
- Normal2
- Fine2
- Prime3
- Mythic2
- Legendary3
- Unique2
Notes
"๐'๐ท๐ฆ ๐ญ๐ฐ๐ด๐ต ๐ด๐ฐ ๐ฎ๐ถ๐ค๐ฉ ๐จ๐ฐ๐ญ๐ฅ, ๐ฃ๐ถ๐ต ๐ ๐ฉ๐ข๐ท๐ฆ ๐ต๐ฐ ๐ฌ๐ฆ๐ฆ๐ฑ ๐จ๐ข๐ฎ๐ฃ๐ญ๐ช๐ฏ๐จ ๐ช๐ง ๐ ๐ธ๐ข๐ฏ๐ต ๐ต๐ฐ ๐ธ๐ช๐ฏ!"
The Long Ranger is here to help with spell cooldowns, and to deal with the boss, if you have good aim, you'll be casting spells way more often than usual.
The Banjo is here for 2 reasons, healing yourself and allies and crowd control, without it you may find yourself getting overrun by crowds as the long ranger is more suited for singlular targets.
The main star of this whole build is Spell Roulette, which randomises each spell after each cast. (hence, the title) The spells you pick don't affect the cooldowns of rerolled spells, or what the spells can become, so feel free to pick any spell.
Hope you enjoy gambling the outcome of your missions!








