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Far Far West nell'app WikilyGratis · 4.4★4.6★ · Schermo interoScaricaScarica

Build

The Healer (NIGHTMARE) (0.3.0.10)

Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Long Ranger for spell cooldown reduction and dealing with deadeyes (snipers) -Banjo to...

byCigarraUpdated30/10/2026

Cosmetics

Hero
Sawbones
Sawbones
Mount
Phantom
Phantom

Weapons & Grenade

Primary
Long Ranger
Long Ranger
Secondary
Banjo
Danno elementoFiamma
Banjo
Grenade
Bottle Crate
Bottle Crate

Spells

Slot Q
Voodoo
Rescue
Slot E
Voodoo
Doll
Slot C
Voodoo
Ritual

Jokers

Primary

16 slots
  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

  • RICOCHETLegendary

    The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • BRACINGNormal

    +5% attack and reload speed

Secondary

16 slots
  • LULLABARDUnique

    Gain an extra chord per hit and a wider healing zone, but lose the slam attack

  • JOKER TRICKLegendary

    Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

  • BLOODLUSTPrime

    Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%

  • LUNGEFine

    +15% melee range and hitbox size

  • PANIC ATTACKNormal

    When you take HP damage, gain +20% damage for 3 sec.

Hero

16 slots
  • VOODOO MASTERYMythic

    Gain -10% Voodoo spells cooldown per equipped Voodoo spell

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • LAST STANDMythic

    While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • LAST DANCENormal

    While at or below 30% HP, gain +30% move speed

Upgrades & Prestige

Primary

Long Ranger

Upgrade slots: 26 / 26

Damage
8 / 8+40%
Attack Speed
16 / 16+80%
Clip Size
0 / 16+0%
Reload Speed
2 / 16+15%
Draw Speed
0 / 3+0%
Prestige level
10 / 15
Extra upgrade slots
+6
Extra joker slots
+2
Upgrade gold
1040

Secondary

Banjo

Upgrade slots: 26 / 26

Damage
8 / 8+40%
Attack Speed
8 / 8+40%
Range
5 / 10+20%
Draw Speed
0 / 3+0%
Chord Capacity
5 / 5+5
Prestige level
10 / 15
Extra upgrade slots
+6
Extra joker slots
+2
Upgrade gold
1340

Hero

Sawbones

Upgrade slots: 26 / 26

Ammo Bag
2 / 16+10%
Health
6 / 6+30
Spell Cooldown Reduction
6 / 6+12%
Speed
6 / 6+24%
Jump Height
6 / 6+42%
Prestige level
10 / 15
Extra upgrade slots
+6
Extra joker slots
+2
Upgrade gold
4280

Build profile

Build completeness

92%
  • Loadout
    100
  • Spells
    100
  • Jokers
    58
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Voodoo×3

Joker tiers (14 total)

  • 4 on primary
  • 5 on secondary
  • 5 on hero
  • Normal
    3
  • Fine
    1
  • Prime
    2
  • Mythic
    3
  • Legendary
    3
  • Unique
    2

Notes

Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Long Ranger for spell cooldown reduction and dealing with deadeyes (snipers) -Banjo to maximize healing input -Jokers to potentialize healing, cooldown reduction and survivability -Bottle crate for extra spice moments.

Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Long Ranger for spell cooldown reduction and dealing with deadeyes (snipers) -Banjo to maximize healing input -Jokers to potentialize healing, cooldown reduction and survivability -Bottle crate for extra spice moments.

Loadout

  • Hero: Sawbones
  • Mount: Phantom
  • Primary: Long Ranger
  • Secondary: Banjo
  • Grenade: Bottle Crate
  • Spells: Rescue, Doll, Ritual
  • Primary jokers: FOCUS SHOT, RICOCHET, SPEEDSTER, BRACING
  • Secondary jokers: LULLABARD, JOKER TRICK, BLOODLUST, LUNGE, PANIC ATTACK
  • Hero jokers: VOODOO MASTERY, WEST WIZARD, LAST STAND, DISGRACE, LAST DANCE

Cooldowns: Rescue - 25 sec. / heals 60 HP Ritual - 42 sec. / 4 HP per tick Doll - 46 sec.

Banjo: 4 HP per tick

Banjo tip: If you keep pressing the attack button and spamming the healing move, you will attack and heal simultaneously

Cooldowns: Rescue - 25 sec. / heals 60 HP Ritual - 42 sec. / 4 HP per tick Doll - 46 sec. Banjo: 4 HP per tick Banjo tip: If you keep pressing the attack button and spamming the healing move, you will attack and heal simultaneously