Damage (DMG): 763
Fire Rate: 90
Range: 64
Magazine Size: 1
Reload: 75
Mobility: 60
Stability: 57
Accuracy: 76
Tier: 3
Durability: 100
Weapons and Armor crafted using the Gear Workbench enjoy +30% Max Durability.
Weight: 1.5
Required Level: 20
Flecha
Critical Pulse (Passiva)
▪ Triggers continuous Power Surge on hit, with a 70% chance to generate deviated particles near the player (pick them up to enter a charged state). ▪ Continuous Power Surge can trigger every 0.5s within 3s on the current target. Higher stacks shorten the interval (minimum 0.26s), stacking up to 5 times (dealing 50% DMG to the player). ▪ While in a charged state, hitting a target consumes one charge to create an orb of lightning: dealing Shock Elemental Status DMG of 75% Psi Intensity to targets within 5m every 0.5s. This damage benefits from Power Surge DMG bonuses and has a 5% chance to generate deviated particles lasting for 3s (dealing 50% DMG to the player) ▪ Shock Elemental DMG bonus +30%.
Sobrecarga de Energia
Tags: <Efeito negativo Contínuo> <Dano Instantâneo>
Causa Dano de Choque instantâneo e Dano de Sobrecarga de Energia
Causa Dano de Status equivalente a 50% de Intensidade Psíquica uma vez e inflige o status Sobrecarga de Energia por 6s (Precisão -40). Tipo Elemento de Choque. O Dano adicional não causa Crítico, não atinge Pontos fracos e não diminui com a distância. Fator atual = 50% x (1 + Bônus de fator de Dano de Sobrecarga de Energia) x (1 + Bônus de Dano final de Sobrecarga de Energia).
Sem atributos Elementais ou Dano bônus
Información | Valor |
---|---|
![]() | Critical Pulse B.P. |
![]() | 2% |
![]() | 28.000000000000004% |
![]() | 70% |
![]() | 1.3% |
![]() | 1.6% |
![]() | 1.0% |
![]() | +11 |
![]() | Flecha |
![]() | 90 |
![]() | 64 |
![]() | 75 |
![]() | 76 |
![]() | 57 |
![]() | 1 |
![]() | 60 |
![]() | 763 |
![]() | undefined |
![]() | undefined |
![]() | 6000 |
![]() | No Vendible |
![]() | No Vendible |
![]() | 1.5 |
![]() | 100 |
![]() | Weapons |
![]() | Sí |
![]() | 4 |
#t(武器)SN700
AA12
ACS12 - Corrosion
ACS12 - Netherworld
ACS12 - Pyroclasm Starter
ACS12 - Pyroclasm Starter
ACS12 - Pyroclasm Starter
ACS12 - Pyroclasm Starter
ACS12 - Pyroclasm Starter
ACS12 - Pyroclasm Starter
AKM
AWM
AWS.338 - Bullseye
BAR
Arco composto
Critical Pulse
Critical Pulse
Critical Pulse
Critical Pulse
Critical Pulse
DB12 - Backfire
DB12 – Chuva de dinheiro
DBSG
DBSG – Arauto da perdição
DBSG - Dual Fury
DBSG - Format
DBSG - Old Huntsman
DE. 50
DE.50 – Açor
DE-50 – Mandíbulas