Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion35 200
Explosion damage
Explosion radius
Same school
Builds
- 常時ウィスプ、キル回復ウィスプを常時展開し、雑魚キルでHp回復しつつ、状況に応じて魔法の使い分けて戦う。+6
- Burning SharpshooterThis is the alternate of the burning Gunslinger. So it very much functions the same. Wisp and pistolero for covering and ad clear. But your rifle is the primary weapon for hoard clearing and there's still one other way to build Leveredge. So the last way requires you to have prestige the rifle and get another joker slot and you use eagle lever, stacker lever and ricochet. And the only other difference is that your revolver is for your boss DPS. Clutch allows you to set an enemy on Fire for free with the last two bullets of a magazine so what you do is dump the mag or fan the hammer which will allow you to Max DPS a single target with the explosions with a 35% damage increase on that single target. As before Hoarder joker is not need it is a fill pick you can put whatever you want.+5
- Speedrunner+2
- Burning GunslingerThis is the Gunslinger build that I've been looking for so I decided to create it instead. The idea is to use wisp and pistolero to cover you as you dps a boss or as hoard thinner. And if you start to get overwhelmed you use finger guns to carve your path out of a swarm or focus elites/boss dps. Your dual revolvers are your primary hoard clearing tool. Hoarder joker is not need it is a fill pick you can put whatever you prefer in those four slots. If you want to swap those out I would recommend soul siphons, soul eater, speedy gunzales, gold prospector and soul reaper. There is an alternative set up for this build that I will be making.+2
- fullest build+1
- Firey test+1
In-game preview
How it playsYour weapon temporarily becomes your hands, and your hands shoot explosive fire bullets. Finger Guns replaces your equipped weapon for a while with explosive fire bullets. It is the only spell that completely changes how you play for a few seconds. Use it as a burst window against bosses or elite enemies where you need maximum damage in a short time. Pre-cast Wisp or Fireball to have Burning targets ready for the explosive shots to interact with.
Strategy
Strengths
- Explosive fire bullets for the duration
- Pairs with Burning targets from Wisp or Fireball
Weaknesses
- Disarms your normal weapon for the full duration
- Very long cooldown - the burst window doesn't come around often
XP & Leveling
XP per cast
72
First cast bonus
+200
272 total
Casts per level
14
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 42 casts |
| Level 12 | 11,000 XP | 153 casts |
| Level 20 | 19,000 XP | 264 casts |
| Level 35 | 34,000 XP | 473 casts |
Video playbook
Every school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 feb 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 abr 2026Watch ↗
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