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● Elec School
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Proyecta una línea de rayos que arrasan todo lo que encuentran a su paso

Cooldown

20 s

Cast delay

0 s

Unlock

Lv 1

XP multiplier

×1.5

Element

Elec

School

Elec
In-game preview
How it playsPlaybook
A line of lightning that zaps every target in its path. Strikes is the Electric school's damage anchor and the key ingredient in the Cactus combo - cast it on any Cactus summon to release lightning in all directions from that position. On its own it's solid; as a combo trigger it's essential.

Strategy

Aim through grouped enemies to maximize the chain hits. Against a Cactus turret or Mino, cast Strikes on the summon's position to detonate the combo burst. A 20 second cooldown keeps it available for most fights.

Strengths

  • Hits multiple targets in a line per cast
  • Core ingredient in the Cactus school combo
  • 20 second cooldown, available in most fights

Weaknesses

  • Requires enemies to be roughly lined up for full value
  • No crowd control component - pure damage
XP & LevelingCasts to unlock

XP per cast

36

First cast bonus

+200

236 total

Casts per level

28

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP84 casts
Level 1211,000 XP306 casts
Level 2019,000 XP528 casts
Level 3534,000 XP945 casts
Video playbookGuides

Every school

  • Every Spell Combo in Far Far West

    Cross-school combo overview - quick reference for what stacks with what.

  • Fastest Spell XP routes

    Two fastest spell-XP routes - useful no matter which school you're maining.

Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.

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