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Dual Revolvers

/weapons/dual-revolver

All weapons
Revólveres dobles

Secondary

Revólveres dobles

Alta velocidad de disparo y mala precisión, pero una recarga hace que ambos revólveres se vuelvan explosivamente útiles. Un salto milagroso de "bah" a "bombazo".

Last updated:

In-game
Stats
Category
Secondary
Damage
11
Fire rate
0.15 s
DPS
73.3
Magazine
12
Total ammo
96
Range
164 m
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Precisión
+5% × 5 = +25%
Bolsa de munición
+5% × 16 = +80%
Velocidad de ataque
+5% × 16 = +80%
Daño
+5% × 8 = +40%
Velocidad de saque
+30% × 3 = +90%
Robo de vida
+1% × 5 = +5%
Velocidad de recarga
+7.5% × 16 = +120%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Dual Revolver Blueprint

Overview

How it plays

High fire rate, bad accuracy, miraculous reload. Reloading the Dual Revolvers sends both guns soaring into explosive usefulness, which means the 'problem' of leftover ammo is actually the whole point. A jump from meh to mayhem, and the game is very aware of that.

Strategy

Close in, dump both cylinders (12 rounds, one every 0.15 seconds), and reload while the explosions do their thing. Eco Trick at Lv40 means reloading no longer wastes ammo, which makes throwing early much more forgiving. Ammo Bag upgrades are available here, and with 96 rounds in reserve you will want them.

Strengths

  • The reload itself is the crowd control
  • 12-round magazine emptied in under two seconds
  • Eco Trick: reloading no longer wastes ammo

Weaknesses

  • Accuracy is genuinely bad. Anything beyond close range is luck
  • 96 rounds in reserve go fast at this fire rate
Stat radarComparison

Revólveres dobles versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineSheriff Star: Damage 22Sheriff Star: DPS -Sheriff Star: Rate 0.50sSheriff Star: Range -Sheriff Star: Magazine 20Banjo: Damage 9Banjo: DPS 6.9Banjo: Rate 1.30sBanjo: Range -Banjo: Magazine 1Jetpack: Damage 20Jetpack: DPS -Jetpack: Rate -Jetpack: Range -Jetpack: Magazine 8Revólveres dobles: Damage 11Revólveres dobles: DPS 73.3Revólveres dobles: Rate 0.15sRevólveres dobles: Range 164 mRevólveres dobles: Magazine 12
  • Revólveres dobles
  • Jetpack
  • Banjo
  • Sheriff Star

Damage

Revólveres dobles
11
Jetpack
20
Banjo
9
Sheriff Star
22

DPS

Revólveres dobles
73.3
Jetpack
-
Banjo
6.9
Sheriff Star
-

Fire rate

Revólveres dobles
0.15s
Jetpack
-
Banjo
1.30s
Sheriff Star
0.50s

Range

Revólveres dobles
164 m
Jetpack
-
Banjo
-
Sheriff Star
-

Magazine

Revólveres dobles
12
Jetpack
8
Banjo
1
Sheriff Star
20
Stat radar
Revólveres doblesJetpackBanjoSheriff Star
Damage1120922
DPS73.3-6.9-
Rate0.15s-1.30s0.50s
Range164 m---
Magazine128120

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