Workshop
/workshop
Workshop
Workshop
The Workshop fuses, crafts, refines and salvages. Recipes that need a hero level count your highest level hero.
Fuse
Fuse nine items of the same rarity into one random item. Gear, accessories and socket items come out at the same rarity or higher; ores come out one to three steps further along the chain Ironstone, Forgestone, Manastone, then on to the next tier. The chances are on each card. Weapons that come out are for Minos, Diana, Mori & Gula or Chopper, never Geumeum.
Result: Uncommon 95.2%, Rare 4.76% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Rare 96.2%, Unique 3.85% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Unique 97.6%, Epic 2.44% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Epic 100% · Pick a tier band (1 to 2, 2 to 3); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) needs a hero at level 5
Result: Epic 99%, Legendary 0.99% · Pick a tier band (3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) up to tier 10 (Lv.80) need a hero at level 10 to 80
Result: Epic 100% · Pick a tier band (1 to 2, 2 to 3); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) needs a hero at level 5
Result: Epic 49.9%, Legendary 50.1% · Pick a tier band (3 to 4); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) needs a hero at level 10
Result: Epic 49.9%, Legendary 50.1% · Pick a tier band (4 to 5); all nine must fit it, and the result's tier is random within the band · Tier 4 to 5 (Lv.15 to 20) needs a hero at level 15
Result: Epic 49.9%, Legendary 49.9%, Immortal 0.25% · Pick a tier band (5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) up to tier 10 (Lv.80) need a hero at level 20 to 80
Result: Legendary 100% · Pick a tier band (3 to 4, 4 to 5); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) up to tier 4 to 5 (Lv.15 to 20) need a hero at level 10 to 15
Result: Legendary 66.6%, Immortal 33.4% · Pick a tier band (5 to 6); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) needs a hero at level 20
Result: Legendary 66.6%, Immortal 33.3%, Ascendant 0.17% · Pick a tier band (6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) up to tier 10 (Lv.80) need a hero at level 30 to 80
Result: Immortal 100% · Pick a tier band (5 to 6); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) needs a hero at level 20
Result: Immortal 76.8%, Ascendant 23.2% · Pick a tier band (6 to 7); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) needs a hero at level 30
Result: Immortal 76.8%, Ascendant 23.1%, Primordial 0.077% · Pick a tier band (7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) up to tier 10 (Lv.80) need a hero at level 40 to 80
Result: Ascendant 100% · Pick a tier band (6 to 7); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) needs a hero at level 30
Result: Ascendant 83.3%, Primordial 16.7% · Pick a tier band (7 to 8); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) needs a hero at level 40
Result: Ascendant 83.3%, Primordial 16.7%, Mythic 0.017% · Pick a tier band (8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 8 to 9 (Lv.50 to 65) up to tier 10 (Lv.80) need a hero at level 50 to 80
Result: Primordial 100% · Pick a tier band (7 to 8); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) needs a hero at level 40
Result: Primordial 90.9%, Mythic 9.09% · Pick a tier band (8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 8 to 9 (Lv.50 to 65) up to tier 10 (Lv.80) need a hero at level 50 to 80
Result: Uncommon 95.2%, Rare 4.76% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Rare 96.2%, Unique 3.85% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Unique 97.6%, Epic 2.44% · Pick a tier band (1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) up to tier 10 (Lv.80) need a hero at level 5 to 80
Result: Epic 100% · Pick a tier band (1 to 2, 2 to 3); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) needs a hero at level 5
Result: Epic 99%, Legendary 0.99% · Pick a tier band (3 to 4, 4 to 5, 5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) up to tier 10 (Lv.80) need a hero at level 10 to 80
Result: Epic 100% · Pick a tier band (1 to 2, 2 to 3); all nine must fit it, and the result's tier is random within the band · Tier 1 to 2 (Lv.1 to 5) needs no hero level; tier 2 to 3 (Lv.5 to 10) needs a hero at level 5
Result: Epic 49.9%, Legendary 50.1% · Pick a tier band (3 to 4, 4 to 5); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) up to tier 4 to 5 (Lv.15 to 20) need a hero at level 10 to 15
Result: Epic 49.9%, Legendary 49.9%, Immortal 0.25% · Pick a tier band (5 to 6, 6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) up to tier 10 (Lv.80) need a hero at level 20 to 80
Result: Legendary 100% · Pick a tier band (3 to 4, 4 to 5); all nine must fit it, and the result's tier is random within the band · Tier 3 to 4 (Lv.10 to 15) up to tier 4 to 5 (Lv.15 to 20) need a hero at level 10 to 15
Result: Legendary 66.6%, Immortal 33.4% · Pick a tier band (5 to 6); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) needs a hero at level 20
Result: Legendary 66.6%, Immortal 33.3%, Ascendant 0.17% · Pick a tier band (6 to 7, 7 to 8, 8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) up to tier 10 (Lv.80) need a hero at level 30 to 80
Result: Immortal 100% · Pick a tier band (5 to 6); all nine must fit it, and the result's tier is random within the band · Tier 5 to 6 (Lv.20 to 30) needs a hero at level 20
Result: Immortal 76.8%, Ascendant 23.2% · Pick a tier band (6 to 7); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) needs a hero at level 30
Result: Immortal 76.8%, Ascendant 23.1%, Primordial 0.077% · Pick a tier band (7 to 8, 8 to 9, 9 to 10); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) up to tier 9 to 10 (Lv.65 to 80) need a hero at level 40 to 65
Result: Immortal 76.8%, Ascendant 23.1%, Primordial 0.077% · Pick a tier band (10); all nine must fit it, and the result's tier is random within the band · Tier 10 (Lv.80) needs a hero at level 80
Result: Ascendant 100% · Pick a tier band (6 to 7); all nine must fit it, and the result's tier is random within the band · Tier 6 to 7 (Lv.30 to 40) needs a hero at level 30
Result: Ascendant 83.3%, Primordial 16.7% · Pick a tier band (7 to 8); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) needs a hero at level 40
Result: Ascendant 83.3%, Primordial 16.7%, Mythic 0.017% · Pick a tier band (8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 8 to 9 (Lv.50 to 65) up to tier 10 (Lv.80) need a hero at level 50 to 80
Result: Primordial 100% · Pick a tier band (7 to 8); all nine must fit it, and the result's tier is random within the band · Tier 7 to 8 (Lv.40 to 50) needs a hero at level 40
Result: Primordial 90.9%, Mythic 9.09% · Pick a tier band (8 to 9, 9 to 10, 10); all nine must fit it, and the result's tier is random within the band · Tier 8 to 9 (Lv.50 to 65) up to tier 10 (Lv.80) need a hero at level 50 to 80
Result: Uncommon 95.2%, Rare 4.76%. Type: Decoration 60%, Gem 40% · It needs no hero level
Result: Rare 96.2%, Unique 3.85%. Type: Decoration 60.9%, Gem 39.1% · It needs no hero level
Result: Unique 97.6%, Epic 2.44%. Type: Decoration 59.6%, Gem 40.1%, Sigil 0.22% · It needs no hero level
Result: Epic 99%, Legendary 0.99%. Type: Decoration 54.6%, Gem 36.3%, Sigil 9.05% · It needs no hero level
Result: Epic 49.9%, Legendary 49.9%, Immortal 0.25%. Type: Decoration 55.6%, Gem 37%, Sigil 7.37% · It needs no hero level
Result: Legendary 66.6%, Immortal 33.3%, Ascendant 0.17%. Type: Decoration 56.6%, Gem 37.7%, Sigil 5.66% · It needs no hero level
Result: Immortal 76.8%, Ascendant 23.2%. Type: Decoration 56.6%, Gem 37.7%, Sigil 5.66% · It needs no hero level
Result: Worn Forgestone (tier 3) 80%, Worn Manastone (tier 3) 16%, Common Ironstone (tier 4) 4% · No hero level needed
Result: Worn Manastone (tier 3) 80%, Common Ironstone (tier 4) 16%, Common Forgestone (tier 4) 4% · No hero level needed
Result: Common Ironstone (tier 4) 80%, Common Forgestone (tier 4) 16%, Common Manastone (tier 4) 4% · No hero level needed
Result: Common Forgestone (tier 4) 80%, Common Manastone (tier 4) 16%, Hardened Ironstone (tier 5) 4% · Needs a hero at level 15
Result: Common Manastone (tier 4) 80%, Hardened Ironstone (tier 5) 16%, Hardened Forgestone (tier 5) 4% · Needs a hero at level 15
Result: Hardened Ironstone (tier 5) 80%, Hardened Forgestone (tier 5) 16%, Hardened Manastone (tier 5) 4% · Needs a hero at level 15
Result: Hardened Forgestone (tier 5) 80%, Hardened Manastone (tier 5) 16%, Refined Ironstone (tier 6) 4% · Needs a hero at level 20
Result: Hardened Manastone (tier 5) 80%, Refined Ironstone (tier 6) 16%, Refined Forgestone (tier 6) 4% · Needs a hero at level 20
Result: Refined Ironstone (tier 6) 80%, Refined Forgestone (tier 6) 16%, Refined Manastone (tier 6) 4% · Needs a hero at level 20
Result: Refined Forgestone (tier 6) 80%, Refined Manastone (tier 6) 16%, Pure Ironstone (tier 7) 4% · Needs a hero at level 30
Result: Refined Manastone (tier 6) 80%, Pure Ironstone (tier 7) 16%, Pure Forgestone (tier 7) 4% · Needs a hero at level 30
Result: Pure Ironstone (tier 7) 80%, Pure Forgestone (tier 7) 16%, Pure Manastone (tier 7) 4% · Needs a hero at level 30
Result: Pure Forgestone (tier 7) 80%, Pure Manastone (tier 7) 16%, Radiant Ironstone (tier 8) 4% · Needs a hero at level 40
Result: Pure Manastone (tier 7) 80%, Radiant Ironstone (tier 8) 16%, Radiant Forgestone (tier 8) 4% · Needs a hero at level 40
Result: Radiant Ironstone (tier 8) 80%, Radiant Forgestone (tier 8) 16%, Radiant Manastone (tier 8) 4% · Needs a hero at level 40
Result: Radiant Forgestone (tier 8) 80%, Radiant Manastone (tier 8) 16%, Resplendent Ironstone (tier 9) 4% · Needs a hero at level 50
Result: Radiant Manastone (tier 8) 80%, Resplendent Ironstone (tier 9) 16%, Resplendent Forgestone (tier 9) 4% · Needs a hero at level 50
Result: Resplendent Ironstone (tier 9) 80%, Resplendent Forgestone (tier 9) 16%, Resplendent Manastone (tier 9) 4% · Needs a hero at level 50
Result: Resplendent Forgestone (tier 9) 80%, Resplendent Manastone (tier 9) 16%, Primordial Ironstone (tier 10) 4% · Needs a hero at level 65
Result: Resplendent Manastone (tier 9) 80%, Primordial Ironstone (tier 10) 16%, Primordial Forgestone (tier 10) 4% · Needs a hero at level 65
Result: Primordial Ironstone (tier 10) 80%, Primordial Forgestone (tier 10) 16%, Primordial Manastone (tier 10) 4% · Needs a hero at level 65
Result: Primordial Forgestone (tier 10) 83.3%, Primordial Manastone (tier 10) 16.7% · Needs a hero at level 80
Result: Primordial Manastone (tier 10) 100% · Needs a hero at level 80
Craft
Craft one piece of gear from ores for the slot you pick. Its rarity is random, and a weapon can be for Minos, Diana, Mori & Gula or Chopper.
Craft
One tier 1 to 3 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 50%, Rare 40%, Unique 8%, Epic 2%
Craft
One tier 1 to 3 piece, pick the slot: Off-Hand
Result: Uncommon 50%, Rare 40%, Unique 8%, Epic 2%
Craft
One tier 1 to 3 piece, pick the slot: Accessory
Result: Uncommon 50%, Rare 40%, Unique 8%, Epic 2%
Craft
One tier 1 to 3 piece, pick the slot: Main Hand
Result: Uncommon 50%, Rare 40%, Unique 8%, Epic 2%
Craft
One tier 3 to 5 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 30%, Rare 52%, Unique 13%, Epic 4.5%, Legendary 0.5%. Needs a hero at level 10
Craft
One tier 3 to 5 piece, pick the slot: Off-Hand
Result: Uncommon 30%, Rare 52%, Unique 13%, Epic 4.5%, Legendary 0.5%. Needs a hero at level 10
Craft
One tier 3 to 5 piece, pick the slot: Accessory
Result: Uncommon 30%, Rare 52%, Unique 13%, Epic 4.5%, Legendary 0.5%. Needs a hero at level 10
Craft
One tier 3 to 5 piece, pick the slot: Main Hand
Result: Uncommon 30%, Rare 52%, Unique 13%, Epic 4.5%, Legendary 0.5%. Needs a hero at level 10
Craft
One tier 5 to 6 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 18%, Rare 56%, Unique 18%, Epic 7%, Legendary 0.9%, Immortal 0.075%. Needs a hero at level 20
Craft
One tier 5 to 6 piece, pick the slot: Off-Hand
Result: Uncommon 18%, Rare 56%, Unique 18%, Epic 7%, Legendary 0.9%, Immortal 0.075%. Needs a hero at level 20
Craft
One tier 5 to 6 piece, pick the slot: Accessory
Result: Uncommon 18%, Rare 56%, Unique 18%, Epic 7%, Legendary 0.9%, Immortal 0.075%. Needs a hero at level 20
Craft
One tier 5 to 6 piece, pick the slot: Main Hand
Result: Uncommon 18%, Rare 56%, Unique 18%, Epic 7%, Legendary 0.9%, Immortal 0.075%. Needs a hero at level 20
Craft
One tier 6 to 7 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 11%, Rare 55%, Unique 23%, Epic 9%, Legendary 1.8%, Immortal 0.2%. Needs a hero at level 30
Craft
One tier 6 to 7 piece, pick the slot: Off-Hand
Result: Uncommon 11%, Rare 55%, Unique 23%, Epic 9%, Legendary 1.8%, Immortal 0.2%. Needs a hero at level 30
Craft
One tier 6 to 7 piece, pick the slot: Accessory
Result: Uncommon 11%, Rare 55%, Unique 23%, Epic 9%, Legendary 1.8%, Immortal 0.2%. Needs a hero at level 30
Craft
One tier 6 to 7 piece, pick the slot: Main Hand
Result: Uncommon 11%, Rare 55%, Unique 23%, Epic 9%, Legendary 1.8%, Immortal 0.2%. Needs a hero at level 30
Craft
One tier 7 to 8 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 5%, Rare 52.5%, Unique 27%, Epic 12%, Legendary 3.3%, Immortal 0.2%. Needs a hero at level 40
Craft
One tier 7 to 8 piece, pick the slot: Off-Hand
Result: Uncommon 5%, Rare 52.5%, Unique 27%, Epic 12%, Legendary 3.3%, Immortal 0.2%. Needs a hero at level 40
Craft
One tier 7 to 8 piece, pick the slot: Accessory
Result: Uncommon 5%, Rare 52.5%, Unique 27%, Epic 12%, Legendary 3.3%, Immortal 0.2%. Needs a hero at level 40
Craft
One tier 7 to 8 piece, pick the slot: Main Hand
Result: Uncommon 5%, Rare 52.5%, Unique 27%, Epic 12%, Legendary 3.3%, Immortal 0.2%. Needs a hero at level 40
Craft
One tier 8 to 9 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Uncommon 1.5%, Rare 51.5%, Unique 29%, Epic 14%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.014%, Primordial 0.0006%. Needs a hero at level 50
Craft
One tier 8 to 9 piece, pick the slot: Off-Hand
Result: Uncommon 1.5%, Rare 51.5%, Unique 29%, Epic 14%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.014%, Primordial 0.0006%. Needs a hero at level 50
Craft
One tier 8 to 9 piece, pick the slot: Accessory
Result: Uncommon 1.5%, Rare 51.5%, Unique 29%, Epic 14%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.014%, Primordial 0.0006%. Needs a hero at level 50
Craft
One tier 8 to 9 piece, pick the slot: Main Hand
Result: Uncommon 1.5%, Rare 51.5%, Unique 29%, Epic 14%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.014%, Primordial 0.0006%. Needs a hero at level 50
Craft
One tier 9 to 10 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Rare 49.5%, Unique 30%, Epic 16.5%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.019%, Primordial 0.0008%, Mythic 0.00002%. Needs a hero at level 65
Craft
One tier 9 to 10 piece, pick the slot: Off-Hand
Result: Rare 49.5%, Unique 30%, Epic 16.5%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.019%, Primordial 0.0008%, Mythic 0.00002%. Needs a hero at level 65
Craft
One tier 9 to 10 piece, pick the slot: Accessory
Result: Rare 49.5%, Unique 30%, Epic 16.5%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.019%, Primordial 0.0008%, Mythic 0.00002%. Needs a hero at level 65
Craft
One tier 9 to 10 piece, pick the slot: Main Hand
Result: Rare 49.5%, Unique 30%, Epic 16.5%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.019%, Primordial 0.0008%, Mythic 0.00002%. Needs a hero at level 65
Craft
One tier 10 piece, pick the slot: Helmet, Armor, Gloves, Boots
Result: Rare 48%, Unique 30%, Epic 18%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.024%, Primordial 0.001%, Mythic 0.00002%. Needs a hero at level 80
Craft
One tier 10 piece, pick the slot: Off-Hand
Result: Rare 48%, Unique 30%, Epic 18%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.024%, Primordial 0.001%, Mythic 0.00002%. Needs a hero at level 80
Craft
One tier 10 piece, pick the slot: Accessory
Result: Rare 48%, Unique 30%, Epic 18%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.024%, Primordial 0.001%, Mythic 0.00002%. Needs a hero at level 80
Craft
One tier 10 piece, pick the slot: Main Hand
Result: Rare 48%, Unique 30%, Epic 18%, Legendary 3.8%, Immortal 0.2%, Ascendant 0.024%, Primordial 0.001%, Mythic 0.00002%. Needs a hero at level 80
Refine and salvage
Put a Decoration, Gem or Sigil into an empty socket of the same kind. It adds one stat, picked by the chances on the item's page, with a value rolled in its range.
Turn gear and socket items into Souls. Their pages show the salvage value for each rarity.
Fuses again and again by the rarity, tier and level you set. Items are fused sequentially, starting from the lowest selected rarity. Needs the Convenience Pack.
Salvages again and again by the rarity, type, tier and level you set. Needs the Convenience Pack.







































